Next up
More updates coming soon. In the meantime, here's a little screenshot of the development of the environment and what players can expect the bunker to look like.
Also, got some new, full-resolution screenies. (The first ones had the project set to eighth-res to save memory) Will be posting the first of some concept art that I'll be willing to share tomorrow!
Couldn't wait, so I figured I'd drop a simple picture of the concept before I scan it tomorrow. It's all hand-drawn and free-handed, taking most of the day. I'll have a better resolution scan of it up tomorrow.
Here's a better look at the concept art. It's of one of the planned enemies of the game that will creep through the darkness of the bunkers corridors.
This Satuday we invite to watch another #speedpainting of our artist Daniel Faiad.
How great is this scene of #Pecaminosa?
Enemies can also suddenly spawn through Realm Rifts. These Rift Spawns are going to be stronger than the ones wandering around. TBD on the enemies... #screenshotsaturday #godstear #madewithunity
A Shiny Mega Gengar 🌟 For @ManutkArt ![]()
's #ThreeColorsChallenge!
Szayel Aporro Granz - Bleach
Made my first ever animation.
Here's a Fredbear sprite i made in Aseprite! I'm pretty proud of this!
(Btw, sorry for the double post! I'll try to post less)










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