Next up
Carl's AI done, Carl's mechanics done, Jumpscare done, Game over done... development has been pretty active lately (I don't think it will last for long)
I just need to program one character and I'll have enough material for a demo (although I'll also have to wait for the composer to do the menu music).
I've been much more motivated this week because a FNAF YouTuber I admire featured this game in one of their news videos, and I thought it would be a good idea to show what I've been doing...
Man, I didn't think animating a jumpscare would be so stressful... (especially with a not-so-great laptop)
Into the Water
WHAT'S THAT
Final version of Carl's jumpscare in front... finally...
(YOU HAVE NO IDEA HOW MANY REDESIGNS THIS JUMPSCARE WENT THROUGH)
Nostalgia-Bait Springtrap
end of the night and 6. AM screen















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