I've noticed the older test builds are still being downloaded, so I thought we would mention once more that those builds are incredibly basic and made to gather feedback on new features. Things included are almost guaranteed to change with each new build. The current build uploaded in fact lacks about three months of work. We will be putting out details for the next test build and where this is all going later today.
Next up
Hi everyone, I wanted to put my project back out there after taking some time off. Fnafkit is a game about creating custom fnaf games with no need for programming. I'm also looking for anyone interested in helping out! https://gamejolt.com/games/TKFNAF/444860
(Mines and menus preview build)
Available for testing now
The red sock continues his wandering of the multiverse for an object of great power. Taking on a fellow traveller on his way.
Character customization: How and why bother? (expand)
I know it has been a while since the last update, but life got in the way. Here we can see how buttons can be customized and given functionality through the event system. More to come as the event system grows.
Finally, you can sell the fruits/veg of your labour. :)
Opinions on a new graphics style?
Wall height is being adjusted to accommodate things such as stages and lighting while also giving animatronics more breathing space.
Our latest efforts have been rewriting our scene change code and with that comes some lovely transitions made using a greyscale image and a new shader.
I'm currently working on a new game with a team of people. Here's a mannequin being assaulted for test purposes. Gotta do what you gotta do for your damage systems.
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