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188
2 years ago

Testing is important, so I've made a few helpers to make sure sprites load properly and easier ways to test out angles. Also enjoy the funky beat #gamedev #indiegame




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Here's a little compilation of clips for Memora Wanderer. It's a cute nostalgic RPG I'm working on in Godot Wishlist on Steam here! https://store.steampowered.com/app/2937690/Memora_Wanderer/ #pixelart #lowpoly #gamedev

The Adept class in Memora Wanderer has the ability to summon statues! The Statue of Recall allows players (and co-op players) the ability to teleport to saved locations.

Memora Wanderer Title Screen Progress!

Happy #WIPWednesday! Are you working on a game? Making some art? Practicing a song? Something else? Tell us in the comments!

I've been considering a smaller project to start with like this one here. To potentially help with funding (grants / publishers) for the main game. What do you think?

I polished up the demo here: https://maytch.itch.io/killer-maid-service-prototype

We’re teaming up with Neowiz to support developers with a narrative game jam!Β  The jam kicks off October 31 in the Game Dev community, so join the community and assemble your team: https://gamejolt.com/c/gamedev

Making good progress on the dialogue overhaul. Proper quest text, objectives, dialogue options, rewards, all in one box! Actual trackable quest objectives too.

I thought about improving the following mechanics by trying out navigation meshes. Let's just say it's not going to be straight forward.

Bunnies are quite energetic, but none more so than Fluffyroll! Merchant, teacher, and babysitter to many children! πŸ‡

She's a great role model for the kids, like a cool aunt! 😎

I was worried about how other maps would be handled in co-op, but then I realized each player could be the map-specific host if they're the first/only one there. So many bugs to fix now though!