
Testing some water reflections and refractions in Unity. Currently it's possible to change reflection opacity, deep/shallow water color and much more!
Next up
A screenshot of my map editor, created using Unity. I wanted to go for a top-down 2D RPG look while having the advantages of 3D environment. Pixel art textures, pixelated rendering and cube marching was used in order to get the desired effect.
Not a big update (visually). Laying groundwork for runtime game editing - currently implemented Stat I/O. This would allow to push a tiny JSON to change a portion of a game. The color picker UI with colors generated from a palette image is also visible.
Happy #WIPWednesday! Are you working on a game? Making some art? Practicing a song? Something else? Tell us in the comments!
Happy #WIPWednesday! Are you working on a game? Making some art? Practicing a song? Something else? Tell us in the comments!
Happy #WIPWednesday! Are you working on a game? Making some art? Practicing a song? Something else? Tell us in the comments!
So
i may or may not make an full art of some person or i may just leave this like that-
art comission.
We are under attack!
Smile! Here, take some happy pills! ✨💊 #Blender #3DModelling #3DArt Buy me a Ko-fi: https://ko-fi.com/barbarafb_
Heya there! I really wanted to show you all a little gameplay preview of the first boss fight i'm currently working on i hope you like it ^^
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