About terrain shape generation:
Each terrain block that can be placed consists of 3x3x3 cube marching algorithm 'points'. That was done in order to find the compromise between high-res smooth cube marching terrain and cubic voxels.
The terrain is divided into chunks and each chunk is one singular mesh, which helps with the performance
About terrain textures:
Each terrain block has a separate 'side' and 'top' texture tile assigned to it.
The texture transitions looked kinda ugly and abrupt, so in order to solve this a pixelated texture transition effect had to be made.

A screenshot of my map editor, created using Unity.
I wanted to go for a top-down 2D RPG look while having the advantages of 3D environment. Pixel art textures, pixelated rendering and cube marching was used in order to get the desired effect.
Next up
Not a big update (visually). Laying groundwork for runtime game editing - currently implemented Stat I/O. This would allow to push a tiny JSON to change a portion of a game. The color picker UI with colors generated from a palette image is also visible.
Testing some water reflections and refractions in Unity. Currently it's possible to change reflection opacity, deep/shallow water color and much more!
Happy #WIPWednesday! Are you working on a game? Making some art? Practicing a song? Something else? Tell us in the comments!
Happy #WIPWednesday! Are you working on a game? Making some art? Practicing a song? Something else? Tell us in the comments!
This week's Fan Art Friday celebrates KPop Demon Hunters! Accept the quest in your quest log to get started.
Just as Pecaminosa's musicians #improvise this rendition of #LittleSunflower π», so do we improvise with this post you're reading. π
What's coming out of your own improvs? π€
#Pecaminosa | #IndieDev | #OST | #Jazz
Did you know that today is #InternationalJazzDay? π·π
No? π― Well, we couldn't pass up this date!
And what better to celebrate this day than #Pecaminosa #OST? π·
Let us know what you think about it and have a great weekend!
We are under attack!
Today I was setting up the location of the first boss. His name is "Father" and he is the first of the Patagonians. His task is to guard the road to the House.π‘π‘ Bookmark pre-launch pageπππ
https://www.kickstarter.com/projects/rdvindiegame/the-patagonianβ¦
A Shiny Mega Gengar π For @ManutkArt 's #ThreeColorsChallenge!
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