Next up
A preview of the condition system. The player can be hungry, thirsty, sick because of the weather, sick with infection, get bleeding and break his leg. The red color of the player indicates that he is 100% healthy, black in case of poor health.
Development of the first collectable items, we already have a functional inventory system. As you can see, we also have our first weapon, a crossbow.
New mechanics, new maps, new graphics, (We are testing new weapons) we're working hard on it! We are also receiving support from an audio team, the soundtrack of the game is excellent! Soon more updates! #Guilherme, The CGN 3D modeler
Alan's Hope is officially and again under development. Luckily I found a backup and three days we are working on its reassembly! There are few words, but soon we will be publishing updates about the game!
All structures will have interiors and furniture, allowing the player to explore and search for resources. This image is a small hospital, we have completed its development.
Check out this scifi scene by Jason Kwak!
https://www.artstation.com/artwork/681R05
#3dart #npbr #scifi #cyberpunk #environment #office #computers
Another house i made long time ago.
I have added rewards for quests so that villagers can give you something in return for your hard work helping them. 🥳
I want to know - what's your favourite quest reward?
Sometimes the suction cup get sticky. Small animation I made in Blender after doing my tutorial on picking up/dropping objects in animations. Crate model by jQueary (https://sketchfab.com/3d-models/game-ready-sci-fi-crate-d98deca6…).
I worked so hard to get all four of them to the end safely, but then...
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