Since FNAF Chapter 2 will be eventually be a thing, I am thinking alot on who the next killer could be. One of my favourite ideas is Circus Baby, so I will share it with you.
This is my full concept for Circus Baby aka The Attraction. Now with her Power and add-ons.
Let me know what you think!
Power: Showtime
The Attraction is a deceitful killer, programmed to monitor, adapt and isolate. Once she got her victim weeping in fear, she waits for the perfect opportunity to strike.
The Attraction is supported by minions who hinder Survivors and monitor the Trial, making near Survivors scream. Survivors can use Flashlights or the new Taser item to take out the minions temporarily.
She can leave her body to scout around the Trial undetected in the form of Ennard, able to return to her body at any time and launch a surprise attack.
She can charge Stomach Claw, a deadly special attack, instantly grabbing a single Survivor.
SPECIAL ATTACK - STOMACH CLAW
Upon activating the Stomach Claw, The Attraction enters a 3-second windup as her chest plates open, exposing the claw.
The claw launches forward for up to 6 meters, seizing the targeted Survivor if they are within range. A Survivor hit by the claw is instantly grabbed and carried, bypassing the Dying State.
While a Survivor is carried by the claw, The Attraction can move with no penalty.
Stomach Claw enters a 20-second cooldown after use.
SPECIAL ABILITY - PLAY PRETEND
The Attraction has the ability to Play Pretend, leaving her body behind as Ennard:
The Attraction receives Undetectable
Her Speed changes to 4.4 m/s and her Height to Short.
She cannot Attack.
She can remotely return to her body, while appearing inactive to Survivors.
While in Ennard form, The Attraction gains the ability to Jumpscare Survivors, causing them to Scream and reveal their Aura for multiple seconds. She will then automatically return to her body.
After returning, she continues to look inactive until performing any action, allowing her to launch a surprise attack on unsuspecting victims. She can immediately use Stomach Claw without countdown once upon returning to her body.
SPECIAL ENEMY- BIDYBABS
When starting a trial, 7 Bidybabs appear inside random Lockers around the Trial.
When a Survivor interacts with an affected Locker, the Bidybab will Jumpscare them, causing the Survivor to Scream and reveal their location to The Attraction for a few seconds.
Survivors can Destroy spotted Bidybabs by shining a Flashlight on the affected Locker.
Bidybabs respawn inside a different Locker a short time after destruction or jumpscare. They respawn automatically if idling too long.
Bidybab eyes can be seen lurking outside Lockers occasionally while Survivors are nearby.
SPECIAL ENEMY - MINIREENAS
Groups of Minireenas spawn on 3 Generators at random positions around the Trial.
When attached, Minireenas cause Generators to be blocked and regress at 10% speed.
When a Survivor moves within 3 meters of an affected Generator, the Minireenas Jumpscare that Survivor, causing them to Scream and reveal their location to The Attraction for 3 seconds.
Survivors can Destroy Minireenas by shining a Flashlight on affected Generators.
Minireenas respawn on a different Generator a short time after destruction or jumpscare. They respawn automatically if idling for too long.
PERKS
SCOURGE HOOK: SLICE & SCOOP
At the start of the trial, 4 random hooks transform into Scourge Hooks
Each time a Survivor is placed on a Scourge Hook before reaching the Struggle Phase, they are only revealed to a single other Survivor.
If that Survivor does not unhook their teammate within the next 30/25/20 seconds, their Aura is revealed to you for 2/3/4 seconds.
CONTROLLED SHOCK
After damaging a Generator, it becomes Compromised and emits static noise audible to nearby Survivors.
If a Survivor stops working once after starting Repair, all Survivors on that Generator Scream and reveal their location for 2/3/4 seconds.
If this happens while not in a Chase, gain 5% Haste for 5 seconds.
DESOLATE HOPE
Whenever a Survivor sprints within 32 meters of the Killer, their Aura is revealed for 2/3/4 seconds.
If the Survivor escapes the area before being revealed, they leave lingering Scratch Marks and have their Grunts of Pain increased by 25%.
This effect has a 60/45/30-second cooldown per Survivor.
ADD-ONS
I've designed 12 add-ons for Baby that extend her abilities. I really like The Hag and how her add-ons can severely change her playstyle, so I tried to do similar with Baby's Iridescent Perks.
EXOTIC BUTTERS
Stomach Claw is triggered immediately after reaching the end of the countdown.
IRIDESCENT POWER MODULE
Reduces the Stomach Claw Countdown to 1 second instead of 3.
Reduces Stomach Claw range by 1 meter.
FUNTIME BLUEPRINT
Survivors seized by Stomach Claw suffer from Deep Wound but are no longer carried. Reduces the Cooldown by 10 seconds.
BROKEN BIDYBAB
When a Survivor is jumpscared by Bidybab, that Survivor becomes Blinded for 2 seconds.
PLUSH BABY
If a Survivor is seized by Stomach Claw, all other Survivors within Terror Radius Scream and reveal their location for 3 seconds.
BONNIE HANDPUPPET
Reduces the respawn time for Bidybabs and Minireenas by 5 seconds.
SCOOPING MECHANISM
While a Survivor is being carried by Stomach Claw, the Success Zone of Wiggle Skill Checks is reduced by 15%.
BROKEN VOICEBOX
Stomach Claw Countdown becomes impossible to hear by Survivors.
PARTY BALLOON
Gain +4% Haste for 3 seconds after missing a Stomach Claw attack.
BIRTHDAY NAPKIN
While no Survivors are within Terror Radius, vaulting speed increases by 15%
ICE CREAM SCOOP
Reduces the cooldown of Stomach Claw by 5 seconds.
BIRTHDAY CAKE
Reduces the cooldown of Play Pretend by 1.5 seconds.
That's all! Hope you enjoy reading my ideas, and I am excited to see what BHVR does next with the FNAF crossover.

























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