Game
The Code
6 years ago

the auto leveling is optional, you can choose when the game starts and if you change your mind it can be changed from the pause menu, as well as subclass.




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Dialogue is in, with conditional checks and branching options as well, its feeling more like a game already

WIP of the intro cinematic. Still very rough draft... but now we'll be able to add cutscenes and dialogue, to actually let the player communicate with the townsfolk and learn the story.

Exciting :D

in case you need the controls layout until we're able to update it. gameplay hint; don't underestimate how useful a well timed dodge roll can be 😉.

Plus weapons. loooooots of weapons. 1H and 2H variants, each with different attack speeds, stamina costs, damage (ofc) and ranges. as you level up with each weapon type you'll get a little faster and hit a little harder.

digging the title screen, and the music helps make it feel like a real game lol.

what do you think?

Tweaking the combat a bit so it feels less hectic and more controlled/Tactical-ish. More options to create and close distance as well as the beginning stages of the magic system... magic will be used for combat, exploration, and even farming.

Reworked some of the farming systems to help a bit with more accurate placement. so now the player can walk when they're tending the garden and the hit locator will change colors depending on if it hits something else or not.

Finally got some icons for the craftables and decorations, so here's a little video of decorating the homestead.

Always start to feel like an official project once main menus and sfx are in lol

We haven't left, We haven't forgotten, and we haven't given up. The remake of "The Code" has entered the QA phase and will be ready soon. when it's ready we'll post a link here to the new page.