Next up
One of the bonus stages will be a top-down stage where you try to stop the Demolition robots from smashing the summer home.
...but I don't know whether or not failing a bonus stage should "count". I think the worst bonus stages in gaming are mandatory.
...well... This is awkward.
Yes, I CAN make an animated background within a matte, with a shifting color palette. However, I realize this doesn't look like lava, no matter which way you shake it.
...the effect's cool, though.
Animation testing, again.
I map animations to keyboard buttons, then figure out the AI. Character movement is tied to the animations before adding the AI.
...and that's why I think a fighting-game mode can be programmed in this game.
Three reasons to be going after the treasure:
If there's going to be a save feature in my game, I might as well give the players their own kind of Level Select so they can replay it any way they want.
I know I should work on that boss, but still...
I decided that the fourth button will be used for switching between using weapons, and not using them. Why? Because it works with the mouse's scroll wheel.
Also, you've got an indicator at the top-left if you've got the gun active or not.
I'm getting close in the rigging department. I might need to adjust how the shoulders work, but it's getting there.
That boss is now done, and implemented.
I can safely say I've completed half of the main game now, even though it's just the first three levels and the second-to-last.
Time to do something else.
What's taking me so long? Designing assets for the volcano level. Also, allergies.
Boom boom acka-lacka-lacka boom, boom boom acka-lacka boom boom.
0 comments