Next up
I've been working on a moving pulley that activates when you grapple to it. If it moves you into a solid block, you let go.
...now I've gotta figure out Mag-Nia and her amazing weapons.
One part of me is telling me, "These weapons are way too big for Mag-Nia! Shrink 'em down to half-size!"
Meanwhile, another part of me is saying, "Wait, you can still use these for a more proper Seven Force-styled boss fight later on!"
Let's do both.
Three reasons to be going after the treasure:
So, I'm working on the top-down sections. There are three of these things planned for this game.
The DemoBots have to be a little shorter for this perspective, and they're mostly headed downwards. So, hopefully, I won't have to draw so many GFX.
...so much for that zany scheme.
Let's see if I can do something else.
Still working on it.
There's definitely treasure around here, but it'll still take a while 'til we reach it.
What's taking me so long? Designing assets for the volcano level. Also, allergies.
Boom boom acka-lacka-lacka boom, boom boom acka-lacka boom boom.
...well... This is awkward.
Yes, I CAN make an animated background within a matte, with a shifting color palette. However, I realize this doesn't look like lava, no matter which way you shake it.
...the effect's cool, though.
I made an up-to-date trailer for Terry's Treasure Trouble!
You know, in case it wasn't clear what kind of game this is.
This boss is done, more or less.
I'm gonna try to work in a different department.










0 comments