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5
2 years ago

the final enemy in After The Fire is now done, he is the Endo, he has 2 attacks, one of em when close to the player and the other one when far from the player




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my fnaf fangame, After The Fire 1.0 is finally out, on halloween, go play it if you wanna see Springtrap with a Katana

https://gamejolt.com/games/After_The_Fire/811312

(also please tell Astral Spiff about this game, i really want him to play it)

a model of an M16A1 that i made a few months ago, i still havent finished it cuz i do wanna add it to my game at some point so in the future i can retopologize and bake normals etc... but the base shape with all details is pretty much done...

i reworked the effects for the perfect evade and made a new animation for the ground perfect evade

also changed how the "lock-on forward" move works, if the enemy is in air the player will do the wheel move otherwise the player will do the long dash move

My Art Summary 2023, what's your favorite part of this year?

i added perfect dodgin to my game/main project Survive and Slash, finally returning to this game after month long break (also fixed an annoying bug yesterday)

Happiest Day

i added platforming to my game Survive and Slash, its kinda weird since Survive and Slash is a combination of Survival and Hack & Slash, not platforming, so idk why but i really wanted to add it, plus i can also make the special stages out of it

i started working on hand to hand combat... Suplex WIP

so far i added the default combo for the ground and the forward/backward attacks for both ground and air, i wanna add the default combo for the air and also many delayed combos

Rotten Pest (The Rat)

ok so i added sliding to my game and im honestly suprised that it actually works pretty much fine without any bugs or issues