
the final enemy in After The Fire is now done, he is the Endo, he has 2 attacks, one of em when close to the player and the other one when far from the player
Next up
hey i've been reworking the combat in my Hack & Slash game - Survive and Slash, do you think i've made the combat too fast? i've made it a hybrid lock on system similar to what i did with my FNAF Fan Game After The Fire
ok so i added sliding to my game and im honestly suprised that it actually works pretty much fine without any bugs or issues
finally its done
check out the trailer for this fangame, not sure if i will release it now or wait until halloween i will think about it
a model of an M16A1 that i made a few months ago, i still havent finished it cuz i do wanna add it to my game at some point so in the future i can retopologize and bake normals etc... but the base shape with all details is pretty much done...
New poster to accompany trailer
i added platforming to my game Survive and Slash, its kinda weird since Survive and Slash is a combination of Survival and Hack & Slash, not platforming, so idk why but i really wanted to add it, plus i can also make the special stages out of it
i reworked the effects for the perfect evade and made a new animation for the ground perfect evade
also changed how the "lock-on forward" move works, if the enemy is in air the player will do the wheel move otherwise the player will do the long dash move
William Afton Reveal Animation REVAMPED
i added perfect dodgin to my game/main project Survive and Slash, finally returning to this game after month long break (also fixed an annoying bug yesterday)
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