Next up
Exams are over and I'm finally free from school forever, so I can now work in this game like life depends on it!
I'm fully remaking the 1st and 2nd levels, since I'm trying to make these first levels be able to instantly teach the mechanics to the player.
Forgot to show off the cake themed level with its final tileset!
Before the long development pause from months ago, I still managed to finish 2 sections of this level, but didn't got to show it...
This level will be fully remade anyways, it's too messy!
Working on the 2nd level!
This level is meant to make the player find out the sprinting mechanic, and how to properly use it to reach platforms that look far from reach.
It does look kinda difficult for a 2nd level, so I might still tone it down.
Cake themed level W.I.P
This level is a bit more challenging than the first two levels of the game, since the player will rely more on enemies to get past unreachable obstacles (I'll make them be able respawn)
(Tileset not final. Level layout will change)
Rebuilding the cake themed level! It now has a whole different layout (but still keeps the "vertical" level design feel).
And also enhanced the gameplay flow by letting the player charge a jump while he's in the air! (Good luck speedrunning this game!)
Preview of the 2nd level: cave!
After beating the 1st level with green grass and blue skies... You'll fall down into a rocky and dark level, with moles & falling estalactites!
(Tileset not final. The level will have proper tiles after done playtesting.)
CHASE!!!
Tomias is trying to get the time machine back even with his claws out, while Brat is running for his life... Where those claws have been in?
I'll start drawing in other artstyles like before instead of the usual rendering I've been doing latelly.
Level selection screen preview + medal collection system
I'm kinda back at developing this project, at least for a few days until I have to get ready for exams (again).
Here's a preview of the level selection screen, already with a medal system.
Some animation tests I did before working in the pilot https://www.youtube.com/watch?v=G3OSJSqVV9o&t
These where made so I could explore the functionalities of the animation software (Adobe Animate 2022) and decide my animating style before working on the pilot.
Added still water to my game
Sarcasm lol, I'm working on the 3rd level where it introduces water and a new type of enemy: frog!
Water changes up the player's physics, allowing for some different platforming styles.
Frogs jump vertically & kill from below.
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