Game
Koppy Kopsocks




11 months ago

The first Kumper prototype was made in Scratch, in 2023 new year's eve

Almost a year later, it's now being turned into an almost actual game for the Gameboy colour using GB Studio!

Both games will display many differences, but many aspects are being kept.




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Looking for feedback!

I released a new build of this game, and after this I'm going to work on the full thing, but first i'd like to hear your thoughts on the game so far!

Is the platforming frustrating? Does the controls suck? Please let me know!

Lots of progress made!

Started working on the first cutscene (still very W.I.P) of the game, and almost finished the 2 first levels.

I'll release a stable Demo of this game in no time! But then finishing the rest of the game will take a big while...

#Silksong day!

I never played Hollow Knight, but I'm looking forward to play both of the games once I start earning my own money

#FanArtFriday I only played the Demo of this game, but those fan animations and gameplay videos appearing constantly on my YT recomendations years ago is enough for me to be able to draw sans

Added still water to my game

Sarcasm lol, I'm working on the 3rd level where it introduces water and a new type of enemy: frog!

Water changes up the player's physics, allowing for some different platforming styles.

Frogs jump vertically & kill from below.

Experimenting different rendering styles

(Huge inspiration from Paterno2)

Forgot to show off the cake themed level with its final tileset!

Before the long development pause from months ago, I still managed to finish 2 sections of this level, but didn't got to show it...

This level will be fully remade anyways, it's too messy!

2D SONIC FOR 2D ANIMATION!

Watch the showcase: https://www.youtube.com/watch?v=5Gwfa7QLkl4&t

It's still a W.I.P rig. I have no plans to make this avaliable to the public.

Menus and sub-menus!

Added menu navigation! You can now either continue the game from your last "checkpoint", or just go to the level selection screen and play a level freely, and then the other essential buttons.

Another one for this #FanArtFriday, Ho-Oh and Lugia!

Inspired a lot on the new immersive TCGP cards and the HGSS box-art.

#Pokemon #HoOh #Lugia