Next up
Another mini comic!
These comics will be more of a "guide" to play the game rather than an actually story driven webcomic, but only for now as I want to start with simpler stuff.
I will start to put more effort in editing my devlog videos on YouTube! (My other ones don't even have any editing at all)
There's also new stuff added to the game, watch the video: https://www.youtube.com/watch?v=Xe0CExvi49g
Lunch break!
#Devruary (day 19):
I always get burnt out when I spend too long trying to fix one issue/bug knowing that I got many more to fix, so I usually just work on smaller stuff in the game and later come back to that big issue (also motivation).
How my game felt when I revisited its old versions: (Drew this with my right hand
)
#Devruary Feedback on gameplay always comes first! It's helpful to make sure that your game is playable at all and to even tweak some elements to make it play even better.
Happy Halloween!
A new special update for Koppy Kopsocks is out! Enjoy this new halloween themed level for this holiday!
Some features that were in development will be added on the next update after halloween.
In december 31th 2023, the first build of Koppy Kopsocks (Kumper) was released on Scratch (then gradually updated). That makes it 2 years of Koppy's debut!
(There was other prototype I made in 2022, but it's different in every way so I don't count it)
"Lobo"
Probably the longest I've ever spent on an art piece like ever (~6h 40min!!!)
Timelapse: https://www.youtube.com/watch?v=I6YrxDxf6ys
HAPPY NEW YEAR #2025!!!
This was for sure a year huh... It quite went pretty fast honestly, but still memorable in many ways!
I didn't got to do what I wanted in 2024: Finishing my dream games, but maybe this year!
Feliz ano novo! (GMT +0/Lisbon timezone)














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