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Koppy Kopsocks
13 hours ago

Forgot to show off the cake themed level with its final tileset!

Before the long development pause from months ago, I still managed to finish 2 sections of this level, but didn't got to show it...

This level will be fully remade anyways, it's too messy!




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Rebuilding the cake themed level! It now has a whole different layout (but still keeps the "vertical" level design feel).

And also enhanced the gameplay flow by letting the player charge a jump while he's in the air! (Good luck speedrunning this game!)

Exams are over and I'm finally free from school forever, so I can now work in this game like life depends on it!

I'm fully remaking the 1st and 2nd levels, since I'm trying to make these first levels be able to instantly teach the mechanics to the player.

Working on the 2nd level!

This level is meant to make the player find out the sprinting mechanic, and how to properly use it to reach platforms that look far from reach.

It does look kinda difficult for a 2nd level, so I might still tone it down.

HAPPY NEW YEAR #2025!!!

This was for sure a year huh... It quite went pretty fast honestly, but still memorable in many ways!

I didn't got to do what I wanted in 2024: Finishing my dream games, but maybe this year!

Feliz ano novo! (GMT +0/Lisbon timezone)

HE GOT THE TIME MACHINE IN HIS HANDS!!!

Trying out more lighting and shading techniques in this artstyle! I totally should experiment more of this.

Maybe one day I'll be able to incorporate this lighting style into animations aswell...

https://youtu.be/btNEEFD9844

Frist GAMEPLAY!!!

Первый ГЕЙМПЛЕЙ!!!

Freddy - 100%

Bonnie - 90%

Chica - 10%

Foxy - 15%

F#r$e^dddY - --%

"Reaching the top"

Another #Kopsocks artwork drawn on my phone.

I might start using that border with my name in it on my art from now on, i think it does look really good with this artstyle!

Some animation tests I did before working in the pilot https://www.youtube.com/watch?v=G3OSJSqVV9o&t

These where made so I could explore the functionalities of the animation software (Adobe Animate 2022) and decide my animating style before working on the pilot.

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Name change! Kumper Socks is now Koppy Kopsocks.

This name change was made for a particular reason (the same reason as why Pac-Man didn't stick to Puck-man).

The logo will be updated later.

(The 0.4.0 build with the rebrand is now avaliable!)

New update! 0.5.3!

This new build brings:

- A new level + new platforming object (WIP)

- Music! (All composed by ENAHU64)

The build is now avaliable to play on the game page.

#Koppy #Kopsocks