Next up
Here are some earlier photos of the tutorial level before it got a sky :3
he looking like a lizard
walking animation done ;P
making a humanoid, today
earlier, I was using a 'player.transform' in my movement script
trying to make everything a bit more fluid, I updated it to work with rigidbody.velocity. It took a while to figure out, but, now, it's got a greater variety of capabilities :)
here's the camera script and what got changed on the movement script
(if you use it, make sure to have a parent object with a camera child, and a parent player object with a player child. use a character controller)
Look out! It's..... MOVING WATER 0W0 (still requiring a shader / texture :P)
Arm can now hold cube. Now, we need to increase its spin and yeet this outta existence
Finally got a move script going. This has double jump and running along with a three second stamina. There's a little lag that spikes here and there, probably due to so many 'Time.deltaTime's running. I'll try and fix it a bit later on. Here's the script:
the movement script isn't right, but the camera's working!
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