Game
From The Heartlands


23 days ago

The freedom of the crafting and decorating system can lead to some interesting decisions lol. but we figure, if the player wants to, why not? doesn't break the game to let them place things where they want to... and if they make weird stuff, so be it




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New demo is live, and there's some pretty significant changes including an intro cutscene, people to talk to, full save system and gamepad support (excluding for the title screen... gotta click that with the mouse) but yea, let us know what you think :D

Reworked some of the farming systems to help a bit with more accurate placement. so now the player can walk when they're tending the garden and the hit locator will change colors depending on if it hits something else or not.

WIP of the intro cinematic. Still very rough draft... but now we'll be able to add cutscenes and dialogue, to actually let the player communicate with the townsfolk and learn the story.

Exciting :D

Tweaking the combat a bit so it feels less hectic and more controlled/Tactical-ish. More options to create and close distance as well as the beginning stages of the magic system... magic will be used for combat, exploration, and even farming.

Testing and balancing combat. haven't implemented magic yet, but that will put a whole new spin on it. skeletons are a bit tough for level 1 but it can be done. they're in the 6-10 range.

Always start to feel like an official project once main menus and sfx are in lol

Finally got some icons for the craftables and decorations, so here's a little video of decorating the homestead.

digging the title screen, and the music helps make it feel like a real game lol.

what do you think?

took all day but it's all in now. every level gives one point in every stat, and your playstyle will affect your characters stats as well. swinging a sword increases strength, hitting enemies increases sword ability, etc.

Dialogue is in, with conditional checks and branching options as well, its feeling more like a game already