4 years ago

The game has tools that consume energy when used. You can replenish it with batteries. I started implementing the interface for displaying the charge level of each such tool: the Reaper, the jetpack and the flashlight.




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A bit of illumination in Gedel Escape 💡 See how some of Dominic's outfit glows at nightfall. Add the game to your wishlist using the link https://store.steampowered.com/app/1602970/Gedel_Escape/

A helmet for Dominic is essential. During the crash, Dominic's helmet was damaged, therefore, as part of the first task, he will need to gain access to the ship's hold and get a spare from there. https://store.steampowered.com/app/1602970/Gedel_Escape/ - link to the game page on Steam

New way of interacting with inventory introduced in Gedel Escape. When you press and hold RMB food or drink are consumed, not a consumed object removed from the inventory.

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Updated the game page on Steam: changed images, screenshots and videos, changed the description, added gif-animations with the main features of the game, added screens for different languages. How do you like it? https://store.steampowered.com/app/1602970/Gedel_Escape/

Dive into the cozy post-apocalyptic open world of Critter Cove!

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Wishlist the game: https://bit.ly/CritterCove

New landscape design in Gedel Escape: elevation changes are now clearly felt and some places cannot be reached without a jetpack, I painted the grass in a different color (https://store.steampowered.com/app/1602970/Gedel_Escape/)

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