Game
Homeworld Takedown
4 years ago

The game is almost in a somewhat playable state!


I've completed a bunch of things since the last update! The player ui is now finished and I got the basics for both enemies and shooting done. I added a death screen along with explosion animations for when you or an enemy dies. the wave system is working.

I'm working on finishing the death screen and the respawn system for the player.

Things that still need done before the gameplay test releases:

rewards for killing enemies.

scale damage and rewards to difficulty.

upgrade menu.

finish adding in sfx.

add the reset of the enemy spawners for level 1.

crate spawner.

effects for weapons.



0 comments

Loading...

Next up

Designed the next enemy.

Showing off the start of the Armory and the new enemy!

I'm tired... (Warning the audio is not what I would call balanced lmao)

@NEOWIZ_QUEST 's NARRATIVE JAM has begun!

Create an original narrative / story game in 10 days for a chance to win cash! 

Join the game jam: https://bit.ly/GameDevCommunity

Start Narrative Jam-inspired quests: https://bit.ly/narrativejamquests

#gjbroadcast

I forgot to show the new ship lighting...

Happy #WIPWednesday! Are you working on a game? Making some art? Practicing a song? Something else? Tell us in the comments!

Thought about that piece of concept art awhile back of the electrified ship.

WEAPONS

@NEOWIZ_QUEST 's NARRATIVE JAM is underway!

Create an original narrative / story game in 10 days for a chance to win cash! 💸

Join the game jam: https://bit.ly/GameDevCommunity

Start Narrative Jam-inspired quests: https://bit.ly/narrativejamquests

The new enemy is implemented and rough design for the armory.