Next up
I am still working on boring stuff or stuff I can't show here but I did some work on the current arena. death animations, a new type of enemy and an ammo refill box, among other things. also a score board. music by me
small showcase of the enemies I've been working on! they still need work but they technically function (most of the time(their code will be largely rewritten soon)). the sprites are mostly rushed placeholders. #topdown #topdownshooter #zombie
some real good progress. I figured out how to restart the level after the player dies, so its technically a playable game now. got my friends to try it out. already got some interesting feedback. might do something like this publicly someday.
I took a break out of frustration but I came back and fixed the issue I had in some 4 hours of banging my head against the wall. it took 5 lines of code. slowly it begins to look like a game and I quite like it. everything is a placeholder (duh). my music
me playing the very first version of the arena mode I plan to add into the demo. should I mention that the sprite that spawns upon the zombies' death is a temporary placeholder texture? do I need to specify that? well, it is.
Bandana Dee the Dream Friend
Fan art for Foolish I'm feeling kinda better so I drew this
Have a good Boi
In the quest for accessibility, I'm adding Resurrection Shrines for players on the 'novice' end of the platforming spectrum.
In order to unlock the power of a Shrine, you must collect 3 'Souls' from your dead corpses! (the floating blue orbs)











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