
Next up
After almost 1 month in silence... This new build is finally done!
So much stuff was added and completelly rewritten... (that level select screen is the reason for this burn out!)
Anyways, I just added more in-game cutscenes! Here's one right here!
Updating the game pages with some new fresh art of the game!
Koppy is charging up his jump to reach that platform far in the sky and collect the medal... can he make it?
#FanArtFriday I haven't kept up with the mods and stuff for a very long time, but I still revisit this game on Newgrounds once in a while when a new update drops
(I also suck a lot at this game lol)
Looking for feedback!
I released a new build of this game, and after this I'm going to work on the full thing, but first i'd like to hear your thoughts on the game so far!
Is the platforming frustrating? Does the controls suck? Please let me know!
Save data + level completion/unlocking
Today I did a huge breakthrough! Not only you can now properly unlock new levels after beating the previous ones... but also your progress can be saved! And it's automatic!
The game saves after you complete a level.
Menus and sub-menus!
Added menu navigation! You can now either continue the game from your last "checkpoint", or just go to the level selection screen and play a level freely, and then the other essential buttons.
New enemies: SPIDERS!
They get on the ceilling, and then they rapidly raise down to the floor! If they hit you from above, you get hurt, but if you jump on top of them, you'll defeat them and even get a jump boost - allowing for some cool platforming!
SPIKY
Catching up with previous Joltober prompts that I couldn't draw at the time
Starting with #ghost! He's just standing there... MENACINGLY!!!
Koppy wants some #candy for his bowl!
Trick or treat isn't really practiced here, instead we have a knock off (i believe it was actually way before trick or treat? idk) where kids in 1st November ask for BREAD instead of candy, "pão por deus" or something











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