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#WIPWednesday Some more progress on #Kumper: 0.2.0!
Revamped the whole level and added some more features, the first level is now more focused in teaching the player the main mechanics and how the levels are usually designed in this game.
Late #Mario #fanart for #MarioDayArt!
#MarioDayPowerUp My favourite Mario power up is the propeller hat.
Watch your head!
Working on a cave themed level, which it will make a huge part of the story (Yes, there's going to be a plot in this!)
Made a #3D model for a #TimeTomias game I'm working on right now!
The texturing tok me longer than I expected, but it was totally worth it!
(I used #blockbench)
I'm still working on the 2D animation of course, but I can't share anything of it online.
Kumper is now back in development!
It's been months since I haven't worked on this game, but now I picked up on this again and actually reworked everything from zero just yesterday. This is the progress so far.
This build is now playable too!
The first Kumper prototype was made in Scratch, in 2023 new year's eve
Almost a year later, it's now being turned into an almost actual game for the Gameboy colour using GB Studio!
Both games will display many differences, but many aspects are being kept.
#FanArtFriday I never played #Undertale (only a lil bit of Deltarune I), but I somehow used to be obsessed in this lol, I watched gameplays of insane fan-games and those "oh oh oh oh oooh oh stronger than you" fan animations LMAO
90's localization be like:
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