Game
Koppy Kopsocks

4 months ago

Updating the game pages with some new fresh art of the game!

Koppy is charging up his jump to reach that platform far in the sky and collect the medal... can he make it?




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After almost 1 month in silence... This new build is finally done!

So much stuff was added and completelly rewritten... (that level select screen is the reason for this burn out!)

Anyways, I just added more in-game cutscenes! Here's one right here!

New enemies: SPIDERS!

They get on the ceilling, and then they rapidly raise down to the floor! If they hit you from above, you get hurt, but if you jump on top of them, you'll defeat them and even get a jump boost - allowing for some cool platforming!

"Dolphins of the pool"

Made this while listening to a random video of vaporwave music compiled into 8 hours that I got on my recomended. Here is it if you wanna give it a listen: https://www.youtube.com/watch?v=j-prqnvaDgA

Joltober Day 30 - #Witch

Koppy went through many changes, every look with its own personality!

It all started with a prototype Scratch game in 2022, now we're in 2025 with a Gameboy game on its Beta/Demo phase!

Read article to know more about every design and each prototype!

this one is dedicated to my haters

: Aseprite

: Zughy 32

Looking for feedback!

I released a new build of this game, and after this I'm going to work on the full thing, but first i'd like to hear your thoughts on the game so far!

Is the platforming frustrating? Does the controls suck? Please let me know!

THE THREE GOLDEN HEADS

The first head roars, the second growls, and the third hisses.

โ‹†. ๐™š หšAbby Fan Art ๐ŸฅŠโ‹†. ๐™š || 60x80 px. artwork made in PyxelEdit โœงห™โŠน #pixelart #fanart

SPOOKY UPDATE

This project has been dead silent for months, but now its back from the dead! (no pun intended)

I'm doing changes to the controls from the feedback I got in Reddit:

- You now use the B button to charge a jump;

- Double tap arrows to sprint