Next up
I made more sprites mostly for vertical moving enemies some that take a few hits to drop and some that are just single hit.
I used PixelStudio on my android tablet. I'm also using Krita for other pixel art since I mostly use flash for my games and etc.
I updated things and changed her name and put an outline on her poster also the battle is done and now I can replace those placeholder sprites
Back to game making
I'm going with an platformer starring PrincessLuna, Oddly a majority of my games don't even use Luna so its time to bring my alterego back into the game.
If this looks weird and confusing...I tried to make a dark path if you activate a boss battle and win and...It failed...I ran test and it failed....
So here's the content I made so many can see and not be deemed trash and thrown away
The full version of the game is finally here! You can now play the full build of Tempo Temple Chaos
I changed the background to fit with the tree theme.
Now this feels more fitting.
I made the next set of floors and boss battle and after the boss and check point, So far so good.
I updated this engine to allow PrincessLuna to be the main character and now everything is setup to make some PrincessLuna platform games again, I already did a shump version with a left and right shot system inspired by DeathSmiles
I just realized I still had the game set to Early access, I set it to complete and stable...My bad, Thank you again for playing and stuff.
New boss data as a sprite sheet, I am uploading the game play.
Unlike Pixel studio and Krita, I made this in Iblis Paint X and had to do some scaling.













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