Next up
I updated this engine to allow PrincessLuna to be the main character and now everything is setup to make some PrincessLuna platform games again, I already did a shump version with a left and right shot system inspired by DeathSmiles
The next set of floors has been finished the next boss is in the works for the great yaggy tree mode after you beat the game and unlock this mode.
Soooo long story short...
So far so good!
I updated things and changed her name and put an outline on her poster also the battle is done and now I can replace those placeholder sprites
Currently working on the 4th level and boss, I am fully back on the project. I did a LOT of adjustments since the demo such as making boss 1 less of a push over and some spammy early levels are fixed and bosses stand on top of the projectiles.
wooow....I REALLY gotta get back to game making.
I even gotta get to making some RPGmaker games again.
So far so good, Floors will be things like "Destory all mobs to move on" or something with spikes,
If this looks weird and confusing...I tried to make a dark path if you activate a boss battle and win and...It failed...I ran test and it failed....
So here's the content I made so many can see and not be deemed trash and thrown away
This is random but I went back and updated the engine used to make a few of my games like the last game "Tempo Temple Chaos"
I made it so the other playable character now has a co-op player and also made a version to have Dolly and Val now team up.
I changed the background to fit with the tree theme.
Now this feels more fitting.
New boss data as a sprite sheet, I am uploading the game play.
Unlike Pixel studio and Krita, I made this in Iblis Paint X and had to do some scaling.













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