Next up
I updated this engine to allow PrincessLuna to be the main character and now everything is setup to make some PrincessLuna platform games again, I already did a shump version with a left and right shot system inspired by DeathSmiles
Back to game making
I'm going with an platformer starring PrincessLuna, Oddly a majority of my games don't even use Luna so its time to bring my alterego back into the game.
The full version of the game is finally here! You can now play the full build of Tempo Temple Chaos
I updated things and changed her name and put an outline on her poster also the battle is done and now I can replace those placeholder sprites
If this looks weird and confusing...I tried to make a dark path if you activate a boss battle and win and...It failed...I ran test and it failed....
So here's the content I made so many can see and not be deemed trash and thrown away
wooow....I REALLY gotta get back to game making.
I even gotta get to making some RPGmaker games again.
Val mode is back in effect, The post game content is being worked on and a lot more content has been made before I posted this. The main game is still full and playable in the "Early version" the full will have this post game and boss attack.
Cya later
I just realized I still had the game set to Early access, I set it to complete and stable...My bad, Thank you again for playing and stuff.
Update on my shump data.
I added another player to the data.
This is Inver the Inverted spirit and her gameplay is pretty much a turrent style where when you attack the orb will start to shoot and you can still move Inver and the orb moves to her.
So far so good, Floors will be things like "Destory all mobs to move on" or something with spikes,













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