Next up
wooow....I REALLY gotta get back to game making.
I even gotta get to making some RPGmaker games again.
If this looks weird and confusing...I tried to make a dark path if you activate a boss battle and win and...It failed...I ran test and it failed....
So here's the content I made so many can see and not be deemed trash and thrown away
I updated things and changed her name and put an outline on her poster also the battle is done and now I can replace those placeholder sprites
Almost done, After this boss the final boss will be done.
Doing boss rush will be a lot faster since its a lot of copy and pasting.
I'll have more updates
Currently working on the 4th level and boss, I am fully back on the project. I did a LOT of adjustments since the demo such as making boss 1 less of a push over and some spammy early levels are fixed and bosses stand on top of the projectiles.
The full version of the game is finally here! You can now play the full build of Tempo Temple Chaos
I changed the background to fit with the tree theme.
Now this feels more fitting.
Val mode is back in effect, The post game content is being worked on and a lot more content has been made before I posted this. The main game is still full and playable in the "Early version" the full will have this post game and boss attack.
Cya later
I made more sprites mostly for vertical moving enemies some that take a few hits to drop and some that are just single hit.
I used PixelStudio on my android tablet. I'm also using Krita for other pixel art since I mostly use flash for my games and etc.
The next set of floors has been finished the next boss is in the works for the great yaggy tree mode after you beat the game and unlock this mode.
Soooo long story short...
So far so good!













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