Game
Tempo Temple Chaos



4 years ago

The last normal boss has been made and the last few floors and final boss is now in development.




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This is random but I went back and updated the engine used to make a few of my games like the last game "Tempo Temple Chaos"

I made it so the other playable character now has a co-op player and also made a version to have Dolly and Val now team up.

So far so good, Floors will be things like "Destory all mobs to move on" or something with spikes,

This won't take as long but the tower mode is done! The early version is about to be removed and the new build is on its way.

Almost done, After this boss the final boss will be done.

Doing boss rush will be a lot faster since its a lot of copy and pasting.

I'll have more updates

If this looks weird and confusing...I tried to make a dark path if you activate a boss battle and win and...It failed...I ran test and it failed....

So here's the content I made so many can see and not be deemed trash and thrown away

New boss data as a sprite sheet, I am uploading the game play.

Unlike Pixel studio and Krita, I made this in Iblis Paint X and had to do some scaling.

wooow....I REALLY gotta get back to game making.

I even gotta get to making some RPGmaker games again.

I changed the background to fit with the tree theme.

Now this feels more fitting.

Update on my shump data.

I added another player to the data.

This is Inver the Inverted spirit and her gameplay is pretty much a turrent style where when you attack the orb will start to shoot and you can still move Inver and the orb moves to her.

I just realized I still had the game set to Early access, I set it to complete and stable...My bad, Thank you again for playing and stuff.