Game
Sumo Cars 2 [Discontinued]

3 years ago

The long-awaited Sumo Cars 2 Alpha 0.3.0 update is finally here! Please play it. :)

Expect a new car, lots of customization, and a new gamemode!

Be sure to follow, and we'll see you on the road! :)

Full changelog in-article below!


A major update for Sumo Cars 2 has been released!

Changes in version Alpha 0.3.0 include:

-----ADDITIONS-----

ADDITIONS - GAMEPLAY

• Added new gamemode "Sumo"

• Added Spectator Mode

• Added ability to customize Quick-Play game options

• Added car engine faults due to damage

• Expanded Upgrades System [Engine Upgrades]

• Added camera FOV changes based on vehicle speed

• Added best times and scores per level saving (locally)

• Added gameplay music

• AI Opponents now choose random engine upgrade

ADDITIONS - USER INTERFACE

• Added Music Volume slider

• Added handbrake, check engine, and oil pressure lights to HUD

• Added drop shadow to countdown text

• Added random chance for alt version of main theme to play in menu

• Added button click sound

• Added map name and gamemode texts to event end screens

• Added new images to loading screen

• Added itch.io and Twitter page button to main menu

• Added loading animation to update checking screen

ADDITIONS - MAPS

• Added Sumo map 'The Ship'

• Added game logo to UGG logo statue on title screen

• Expanded scenery in Vehicle Selector

• Added background music to Vehicle Selector

ADDITIONS - VEHICLES

• Added new vehicle 'Revenant'

ADDITIONS - MISCELLANEOUS

• Added sound effect to handbrake

• Game Updater now checks for internet connection

• Various additions and improvements to Game Updater

-----CHANGES-----

CHANGES - GAMEPLAY

• Reduced vehicle durability by a large amount

• Increased Tarmac surface traction for 'Slick' tires

• Improved camera mode changing behaviour

CHANGES - USER INTERFACE

• Improved timing of camera animation with music in main menu

• Redesigned Car Condition bar

• Improved volume slider functionality (Thanks XenoLoaf!)

• Improved car wreck texturing

• Improved car explosion lighting effects

• Improved design of dropdowns

• Camera movement now disabled when pausing the game or getting destroyed

• Corrected false stats for power rating in Vehicle Selector for cars 'Starlight' and 'Zeal'

• Vehicle Selector car list now sorted by default engine power from lowest to highest

• Vehicle Selector car list now colored by default power class rating

• Improved and updated credits screen

• Changed text on destroyed screen

• Changed text on welcome screen

• Changed text on update screen

• Changed text in Vehicle Selector screen to lessen confusion

CHANGES - MAPS

• Fixed bug related to the car AI with roads on Race map 'Umbra City'

• Background car parts in Vehicle Selector now randomize color

• Improved lighting in main menu

• Improved terrain texture on Race map 'Lunaris Circuit'

CHANGES - VEHICLES

• Increased weight of 'Oracle'

CHANGES - MISCELLANEOUS

• Rewritten car spawn system from the ground up to make it more robust

• Upgraded Unity Engine [2021.2.17f1 -> 2022.1.5f1]

-----FIXES-----

FIXES - GAMEPLAY

• Fixed a bug where driving on a Stone surface with 'Slick' tire option would cause the vehicle to use minimal traction control, making the car incredibly slow

• Fixed a bug where switching back to orbit camera from chase camera would not re-align the camera (Thanks XenoLoaf!)

FIXES - USER INTERFACE

• Fixed an issue where hovering over a selection checkmark would make the highlight effect of the button disappear

FIXES - MAPS

• Fixed respawning bug on Race map 'Lunaris Circuit'

FIXES - MISCELLANEOUS

• Fixed explosion light animation



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Very difficult times are upon me. I have my future on the line currently, and a very thin one at that. I am not ending development, but it may be a while till the next update. Please be patient, thank you.

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Full changelog in the article below;

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