The new Ace Attorney collection news reminded me that I did some NES sprites back in 2010. They're better than I expected for being that old #AceAttorney #pixelart
Next up
What if I told you the truth about what this project is will be revealed soon?...
In some games Mega Man shoots certain weapons from his hand, instead of the Buster. I always liked that. I think this test worked out well! #MegaMan #UnrealEngine5
(🔊ON!) Added a random Pitch changer for Sound Effects 🤣 #MegaMan #UnrealEngine5
Shooting & damage system updates! Starting to look half way decent now. Pew pew! #MegaMan #UnrealEngine5
In platforming games smaller breaks in the floor shouldn't prevent the player from walking. It's up to each game to decide how tolerant, but it will also need Camera easing (not shown) to prevent the jumpy camera. #MegaMan #UnrealEngine
(🔊ON!) Random Sound Effect test! Sounds like Mega is throwing everything including the kitchen sink at the enemy #MegaMan #UnrealEngine5
Inching forward with a tap of the D-Pad is very important to the feel of the Mega Man games. So, of course I had to program it. It feels good, and looks cool! #MegaMan #UnrealEngine5
Progress! Spawning enemies, explosions, weapon switching, and more! #MegaMan #UnrealEngine
(🔊ON!) Retro games didn't play the same sound effect overlapped, so I have to manage this aspect... Much easier to test with longer audio clips 🤣 Make sense?? #MegaMan #StreetFighter #UnrealEngine5
DEBUG MODE LETS GO #MegaMan #UnrealEngine
(I guess we're good to go on that Space Shooter stage, eh? )
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