Game
Rock Beyond Time
3 years ago

The plan for Level-Up mode


Hi. My GM Studio 2 account's Indie license is about to expire. That's not gonna stop me from updating this game. It could put a damper in my plans to port this, though. Then again, a lot has put a damper in my plans for that.

However, after beating Sonic Frontiers, and noticing its shallow skill tree, I considered making a level-up mode similar to a skill tree.

How it will work

First off, Level-Up mode will work like Pro mode. That is, enemies will get stronger as you progress the story. However, all those stat boosters you find in boxes will be nerfed as a trade-off, along with instant stat boosts for locked-room enemy encounters and boss fights. The initial grind will be pretty easy... I think.

That being said, when you defeat enemies, your XP will go up. When you break a certain point, the cap of XP to break next will go up, and XP earned is taken away, and you'll earn levels.

At this point, they do nothing. The plan is that in the Pause Menu, you can exchange a level for either one Max HP, one Attack point, or one Defense point. I'm starting off rudimentary, because I need to make sure it works properly.

Also, you shouldn't adjust them in locked-room enemy encounters or boss fights.

Any further suggestions for this, or is this good?


...okay, so I've been rather emotionally wrought about going back to this game, much less going back to game-making. I don't want to look back at this game, and see it as a failure. I realize it's a ridiculous premise, and I hoped people would go along with it. Then again, I'm that weird guy who likes schlocky things, and I want to do writing and art. There's a lot to learn from schlock, and it's not just how NOT to do something. It's how to entertain in spite of your flaws. ...or because of them. It's hard to tell.

For this whole year I've been posting on this platform, I felt like people cared about what I did, or at least what I made. I guess I am a decent artist in sprite form, and a decent composer, and even a writer. I just wish I could do more, or even better.



0 comments

Loading...

Next up

I realize that I don't need a fancy transition for Mag-Nia to use Seven Force-style weapons.

...but maybe I shouldn't use circles for the whip.

Coming soon to another update.

Lemme get some work done with it first, then we'll talk.

I've been working on a moving pulley that activates when you grapple to it. If it moves you into a solid block, you let go.

...now I've gotta figure out Mag-Nia and her amazing weapons.

Despite all this work on the top-down segments, I'm not vibing with 'em.

...might as well send this into Bonus Stage purgatory, and make an additional platform stage.

Now, if I have enough motivation for Mode 7 stages, though...

This boss is done, more or less.

I'm gonna try to work in a different department.

I hope you appreciate what I go through for pointless details like this.

I don't plan on going this crazy too much, though.

Just a reminder. It's coming on the 16th, assuming nothing goes wrong.

I felt some mechanics were underutilized, so I'm making an expansion.

...more or less just a side quest and extra dungeon. No more than that here.

Coming who-knows-when.

The next update may be full of bugs.

...moths, mostly.

I felt like I needed to punch up these level intros.

The silhouette should indicate what kind of level you're getting into. I've yet to implement the Top-Down or Mode 7 levels, so I've only got a silhouette for the main levels.