Game
Rock Beyond Time
3 years ago

The plan for Level-Up mode


Hi. My GM Studio 2 account's Indie license is about to expire. That's not gonna stop me from updating this game. It could put a damper in my plans to port this, though. Then again, a lot has put a damper in my plans for that.

However, after beating Sonic Frontiers, and noticing its shallow skill tree, I considered making a level-up mode similar to a skill tree.

How it will work

First off, Level-Up mode will work like Pro mode. That is, enemies will get stronger as you progress the story. However, all those stat boosters you find in boxes will be nerfed as a trade-off, along with instant stat boosts for locked-room enemy encounters and boss fights. The initial grind will be pretty easy... I think.

That being said, when you defeat enemies, your XP will go up. When you break a certain point, the cap of XP to break next will go up, and XP earned is taken away, and you'll earn levels.

At this point, they do nothing. The plan is that in the Pause Menu, you can exchange a level for either one Max HP, one Attack point, or one Defense point. I'm starting off rudimentary, because I need to make sure it works properly.

Also, you shouldn't adjust them in locked-room enemy encounters or boss fights.

Any further suggestions for this, or is this good?


...okay, so I've been rather emotionally wrought about going back to this game, much less going back to game-making. I don't want to look back at this game, and see it as a failure. I realize it's a ridiculous premise, and I hoped people would go along with it. Then again, I'm that weird guy who likes schlocky things, and I want to do writing and art. There's a lot to learn from schlock, and it's not just how NOT to do something. It's how to entertain in spite of your flaws. ...or because of them. It's hard to tell.

For this whole year I've been posting on this platform, I felt like people cared about what I did, or at least what I made. I guess I am a decent artist in sprite form, and a decent composer, and even a writer. I just wish I could do more, or even better.



0 comments

Loading...

Next up

He's coming back. ...but just this once.

I hope you appreciate what I go through for pointless details like this.

I don't plan on going this crazy too much, though.

First off, you can't rotate a background with draw_background_tiled. However, you can draw anything on a BIG surface, and a surface can be rotated and doubled up.

So, the infinite floor uses a surface, and now it's not chugging so hard. Look at the FPS.

I might have gone too far in a few places, and not enough in others.

So, what's the secret to drawing a car?

1. Just draw the car from profile, back, and possibly front.

2. Dig out any Hot Wheels product for reference.

3. Use the reference to figure out how to draw those in-between angles.

Part of the expansion involves a cute little fight right here. ...in space for no apparent reason.

...too bad it won't be as epic as the final boss, but still...

There are a lot of robot arms in a prosthetics factory. They flail about, so don't get too close, or they'll hurt you.

I was considering releasing the expansion today, but then I found a lot of bugs I should've spotted in the original build, and I made the minimap do extra stuff for said expansion.

Don't worry, it'll be out by tomorrow night.

All this work to get punched in the face.

I realize some players just want to play the game and see the story, while others may actually want to use those revival items, so here's a little compromise for you all.

Also, yes, I NEED to put on that "Pro" flag everywhere.