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Basic character design. More armor will be added as the story progresses...
Added a new health bar. Color and opacity will be the same as the player body color.
Working on a new color scheme..adding some finishing touches to the textures.
Sample start screen..
Found this in the archive. ZELDA style targeting in Unreal Engine.
Updated version, will stick with this one for now..
Intro Video..I think the end of the sequence needs some tweaking.
Ok, first level gameplay demo completed. Will focus a little more on video production, but this is the best I can do for now. Please share, any and all feedback will be appreciated.
Once you solve the puzzle and collect ALL keys, you can proceed through the last locked door and equip your weapon.
Adding an additional element to the current level. Once the player obtains his weapon, he travels through a portal, where he has to defend a computer console from being hacked...
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