Next up
Added a new health bar. Color and opacity will be the same as the player body color.
Working on a new color scheme..adding some finishing touches to the textures.
Found this in the archive. ZELDA style targeting in Unreal Engine.
Weapon Play Test..
The Player weapon is located behind a door, which requires Three Keys to unlock. The player must solve this puzzle to obtain one of the Keys. Before the puzzle can be solved, it must be activated.
Once you solve the puzzle and collect ALL keys, you can proceed through the last locked door and equip your weapon.
Targeting completed on interactables. Now to test on some enemies :)
The Warrior was re-designed.
Like, share, tell me what you think.
Intro Video..I think the end of the sequence needs some tweaking.
Updated version, will stick with this one for now..
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