Next up
Simple splash screen...
Targeting completed on interactables. Now to test on some enemies :)
Found this in the archive. ZELDA style targeting in Unreal Engine.
The Hero..
Adding an additional element to the current level. Once the player obtains his weapon, he travels through a portal, where he has to defend a computer console from being hacked...
Intro Video..I think the end of the sequence needs some tweaking.
Updated version, will stick with this one for now..
The Player weapon is located behind a door, which requires Three Keys to unlock. The player must solve this puzzle to obtain one of the Keys. Before the puzzle can be solved, it must be activated.
Working on a new color scheme..adding some finishing touches to the textures.
The Warrior was re-designed.
Like, share, tell me what you think.
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