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Game
Fragment
2 years ago

Targeting play test on some enemy characters.




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Added a new health bar. Color and opacity will be the same as the player body color.

Updated version, will stick with this one for now..

The Warrior was re-designed.

Like, share, tell me what you think.

The Hero..

Sample start screen..

The Player weapon is located behind a door, which requires Three Keys to unlock. The player must solve this puzzle to obtain one of the Keys. Before the puzzle can be solved, it must be activated.

Working on a new color scheme..adding some finishing touches to the textures.

Intro Video..I think the end of the sequence needs some tweaking.

Found this in the archive. ZELDA style targeting in Unreal Engine.

Targeting completed on interactables. Now to test on some enemies :)