
Next up
Ok, first level gameplay demo completed. Will focus a little more on video production, but this is the best I can do for now. Please share, any and all feedback will be appreciated.
Targeting completed on interactables. Now to test on some enemies :)
Basic character design. More armor will be added as the story progresses...
Sample start screen..
The Player weapon is located behind a door, which requires Three Keys to unlock. The player must solve this puzzle to obtain one of the Keys. Before the puzzle can be solved, it must be activated.
Added a new health bar. Color and opacity will be the same as the player body color.
LOOK WHAT I'VE FOUND, is this the Master's Sword?
Found this in the archive. ZELDA style targeting in Unreal Engine.
The Warrior was re-designed.
Like, share, tell me what you think.
Simple splash screen...
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