Game
Terry's Treasure Trouble!
2 years ago

The SAGE 2023 Demo for Terry's Treasure Trouble is now on this page!


...I really should've put this here sooner.

SAGE has come and gone, and my game, while it had seemingly over 100 downloads over there, didn't get much recognition.

Oh, well. Might as well put out the SAGE Demo here.

Just beware that the SAGE Demo has a lot of features stripped out for demo purposes, including saving, a whole bunch of levels, teleporters, and access to more than one world. Also, I hadn't programmed that new camera system for the demo.

However, if you manage to collect all the crystals in the demo, you can potentially access the Special Stage behind the Mysterious gate.

Credit for the SAGE logo goes to VAdaPEGA, that demoscene meme-lord on Sonic Fan Games HQ.



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I'm prepping up a build to show to people.

There are a lot of rudimentary Visual Novel-styled cutscenes throughout. This one's for the end, because the game's not finished yet.

...well... This is awkward.

Yes, I CAN make an animated background within a matte, with a shifting color palette. However, I realize this doesn't look like lava, no matter which way you shake it.

...the effect's cool, though.

Three reasons to be going after the treasure:

What's taking me so long? Designing assets for the volcano level. Also, allergies.

Boom boom acka-lacka-lacka boom, boom boom acka-lacka boom boom.

I think I now understand why that construction vehicle company is called Caterpillar.

...and that's just the wheels for this boss.

I've been working on some character portraits. Since I've got six out of eight levels, I might as well focus on story elements like this one.

Now I can't stop thinking about Tony Jay's voice in Time Bandits.

Sometimes, you have to design a character for one scene only.

...and yes, she has to look kinda like April O'Neil, but not quite.

In my game, I programmed a robot to chop down trees in real time. Yes, I know what it looks like, but still, maybe I've gone too far in a few places.

...and I HAVE to specify "in my game". I'm not a monster.

Someone might ask, "Why laser chainsaws?"

Others might ask, "Why are you just repurposing the old DemoBot sprites again?"

It just makes more sense for DemoBots to be using laser chainsaws in the Rainforest. They're built for any job with a helmet.

All that work doing research on the Amazon Rainforest as a level, and THIS is what I come up with?

...well, I'll change the tiles later. I want the ground to be more foresty, and that means working on a tileset.