Game
Terry's Treasure Trouble!
2 years ago

The SAGE 2023 Demo for Terry's Treasure Trouble is now on this page!


...I really should've put this here sooner.

SAGE has come and gone, and my game, while it had seemingly over 100 downloads over there, didn't get much recognition.

Oh, well. Might as well put out the SAGE Demo here.

Just beware that the SAGE Demo has a lot of features stripped out for demo purposes, including saving, a whole bunch of levels, teleporters, and access to more than one world. Also, I hadn't programmed that new camera system for the demo.

However, if you manage to collect all the crystals in the demo, you can potentially access the Special Stage behind the Mysterious gate.

Credit for the SAGE logo goes to VAdaPEGA, that demoscene meme-lord on Sonic Fan Games HQ.



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It doesn't matter if you're drawing in pixels, by hand, or with polygons. Hands are hard to draw, period.

The arms are done.

Now, let's see if adding wings is too much...

There. Another hand angle. It shouldn't have taken me this long, but this isn't my day job.

If I know what I'm doing, I can flip most of that hand, easily.

Almost there...

Thankfully, the fingers can be flipped around for the opposite direction.

The hands have now been drawn.

Now, I'd better program something that does the math for me to do that polygon-blending trick.

Behold, blending vertex positions!

Old position + ((number between 0 and 1) * the difference between the old and new position)

This took so much math, it hurts. ...not the CPU, but it sure hurts me to do.

...and I've got four more angles to do this with.

If you've had your fill of games where you play as elephants and blue hedgehogs, this might be for you.

...and I haven't advertised this the best, but it's coming.

...well... This is awkward.

Yes, I CAN make an animated background within a matte, with a shifting color palette. However, I realize this doesn't look like lava, no matter which way you shake it.

...the effect's cool, though.

I want to do a magic trick that can morph the polygons from one position to the next. I'm doing the keyframes first, then I'll make them automatically do in-betweens with math.

Drawing fingers in perspective is hard, but it'll be worth the effort.

Three reasons to be going after the treasure: