Game
Hubris: A Machine's Halo

5 years ago

The votes have been even so far, so here is the Famas.
The fire rate is absurdly high. Fantastic for spray-and-pray tactics, or for when you need to fill something with a lot of lead, RIGHT NOW!




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Added tall grass that you can hide in.

Added deep mud which counts as difficult terrain for humans, but may have a different effect for others.

And a few tileset tweaks.

(2 pictures)

Chapter 2 - In Progress

This and many more things coming. You can see a lot more of what's planned to come in the Discord.

Working on the Bokoblin AI. They will have 4 types of personalities that determine how they react, and they also feature vision cones, or rather vision circles (will not be visible). As in the photo they will give an alert when the player is seen.

Updating placeholder sprites for things like the rocks to something much better. Been pretty focused on systems and AI so I have been neglecting the pretty stuff.

Choose your destiny! The game has been published.

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Apologies for the hiatus. However, I have finished Kakariko village now. For the world map as a whole, the game is now 18.3% complete. 90 screens out of 491 for the end result.

Getting VERY close to a playable demo! Behold the swarm of mutants! They are resistant to plasma.

New Orc sprites, new orc walls, and some art of the Swamp Orc. (2 pictures)