This morning, I finished setting up an addition to my world interactivity system, that allows the player to pick up keys (which are then assigned to a certain spot on the “keyring”) and then use them to unlock their corresponding doors. I finished this a little earlier than I expected!
So for the rest of this weekend, I’m going to clean up my project. Re-organize things a bit so it’s neater, delete old files and vestiges of earlier development that are no longer necessary at all, and then I’m going to do some reading. Not on one specific thing, but I’ll read around. Right now I want to study some articles on programming, specifically pluggable logic. I might also look at some stuff on level design and how to capture atmosphere.
Monday, I’m going to polish the game a bit, build it, upload it.
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