13 years ago

The Weekend


This morning, I finished setting up an addition to my world interactivity system, that allows the player to pick up keys (which are then assigned to a certain spot on the “keyring”) and then use them to unlock their corresponding doors. I finished this a little earlier than I expected!

So for the rest of this weekend, I’m going to clean up my project. Re-organize things a bit so it’s neater, delete old files and vestiges of earlier development that are no longer necessary at all, and then I’m going to do some reading. Not on one specific thing, but I’ll read around. Right now I want to study some articles on programming, specifically pluggable logic. I might also look at some stuff on level design and how to capture atmosphere.

Monday, I’m going to polish the game a bit, build it, upload it.



0 comments

Loading...

Next up

Bandana Dee the Dream Friend

art comission.

Shoobies leave a sticky trail of mucus in their wake, which can impede movement for any creature that steps in it.

Updated the chest in the maze, adding sound, particles and better animation. But what's in the chest?

I was bored, so... ManutKat.

Rockin the Guitar, an Axe like Guitar I made for my Uni project

"Day to Day" (also check spud out here he's a great guy and writer: https://soundcloud.com/spudward)

Development of my game Juno. This is the rune equipment system.

Usually update over on twitter: https://twitter.com/synrec_kaisyl

Ladies & gentlemen.. The Blender logo factory! I had a ton of un making this animation. I'll be making a short tutorial on picking up/dropping object in Blender for animations next week! What do you think?