Game
Hensen Hopper
1 year ago

There really isn't a whole lot else I need to do to prep Hensen for the beta build out! Honestly, I'm just making this post to think through what I still need to get done with this project in order to push the first beta before the end of the year.


So... What else needs to be done?

  • I need to find a good sound effect for the player taking damage. Might make that one of my development goals for today.

  • The main menu is pretty much working but I want to add a settings menu to the main scene as well, I DID pack the settings menu as a prefab in Hensen Hopper's Unity project directory so that shouldn't be too big of a chore. Might try to get that done today as well.

  • I need to do some last-minute polishings of the Itch page for the game. Today I might just list what this will entail.

  • Need to add a hint for the heal-up drops. I'm planning to have that hint appear the first time an enemy drops a heal-up but to do this I need to write in some way for the hints handler script to be able to know when the first one has dropped. My immediate idea as I write this is to add a static variable to the health drop class representing the number of health drops that have dropped and have this increment on awake in the health drop class, that way I can simply have the hints handler check whether this static variable is greater than 0 and, if so, show the heal-up drop hint. This shouldn't take me too long, I'll add it to my list of things to do today as well.

  • "Defeat" animations for the Yellow Jacket soldiers and Hensen himself.

  • Finally, of course, I need to configure, build, and publish 0.1.0 of Hensen Hopper as well as publish the Itch page for the game.

I should, actually, be able to get most of these done today! The first beta build out is shaping up to be finished by the end of the year! It is going to be a minimum viable product so don't expect too much out of the first beta but I'm definitely planning on expanding the game afterwards so it will develop from there. Some things I've got planned for the beta stage of Hensen Hopper's development:

  • More enemies and enemy variations

  • More ammo types in the form of drops

  • More content in-game relating to Hensen Hopper's lore/story

  • Game Jolt API implementation (player high scores and trophies)

  • Reworking the current HP system to turn it into a morale system (more on that in the future)

Happy holidays and thanks for reading through my infodump!

-Matt



0 comments

Loading...

Next up

Last post for today! Been getting some work done on the art for the spider, so far I've drawn a colored concept art (I know I completely messed up the web) and got started on the actual sprite, well, at least the layer that will be the spider's web.

Working on animating the spider! Like I did with Hensen and the other enemies, I'm doing it in layers, starting first with the web and now with the propeller thingy on the back.

Officially gotten started with the spider!!!!!!!!

Doki Doki Literature Club is celebrating Monika's birthday and the 8th anniversary of DDLC with exclusive stickers, avatar frames and backgrounds on Game Jolt! 

Head over to the shop to collect yours 👉 https://gamejolt.com/#shop

Been working on the artwork for the spider enemy!!! This is a preview of what it'll look like in-game. I am gonna remove all of these drop shadows as I usually apply those to the spritesheets themselves once I've drawn the animations.

Did you miss out on any of the games we highlighted from Steam Next Fest? They're all listed in the article. Check out their demos before Next Fest ends!

Okay so I've effectively phased out the profile selection menu, or, well, TECHNICALLY not. The profiles system is still there, it's just invisible now. There is only one profile that's either created or loaded on game start. No more profile choosing.

AAAAAAA! The spider is coming along!!! I'm actually quite proud of the way this turned out! I'm planning to take a break for a bit but I am ALSO gonna add some more idle movements to the spider and then apply some drop shadows and it'll look a ton better.

Mae Borowski is the main character of Night in the Woods! It's an adventure game that tells the story of her return to her hometown of Possum Springs. She was confirmed as canonically pan in a social media post by the game's creator Scott Benson.

HIS HANDS ARE ANIMATED NOW!