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Game - Star Bound
Added new abilities!
Bubble and Fire Sword!
Any suggestions I should add or change to the game? Let me know.
Check out the new Doggy’s Adventure Official TikTok page! This account will feature some exclusive content and how things will work in game.
https://www.tiktok.com/@doggysadventureofficial?_t=8U5qMWOQlTy&_…
Update 1.4v is finally here🎄 Jump in and play the brand new Christmas update❤️⭐️
New Skins New Back Packs and a brand new Exclusive Shotgun!
Madeline is the main protagonist of the mountain climbing platformer, Celeste. The game has been praised for its visuals, gameplay, and introspective narrative. The game's creator Maddy Thorson confirmed that Madeline is trans in 2020.
@archestereo Thank you for your idea submission! I've gone ahead and added the ability to jump farther, turn enemies into eggs which can drop coins or a leaf power up. I've also added the ability to climb walls. What do you think of this so far?
Game Jolt Colors is back!
Draw your OC (or favorite character) in the Game Jolt color palette and post them in the Art realm with the tag #GameJoltColors25.
At the end of the event, we'll pick a winner & add their design to the GJ Colors sticker pack!
Working on the Underwater part of this level. This features a new pipe system will bubbles that push you in the selected directions. I've also added a sunken pirate ship to give a more beach side theme to this part of the level. What do you think of this?
Added a new set of movement. The Triple Jump, Ground Slam, and Wall Hopping. I have also added a Star Count System and more diversity to the map. What do you think of this? Also what would you like to see next?
Dive into the cozy post-apocalyptic open world of Critter Cove!
Gentleman Rat Studios (@GR-Rob ) describe it as “a little bit Animal Crossing, a little bit Stardew Valley. Maybe even a little bit Windwaker, too."
Wishlist the game: https://bit.ly/CritterCove
I've added the Swimming function to Poppy and removed the sunken ship part of the level, mainly due to the lack of sight the player has for brief moments when entering that section of the level. What do you think of this so far?
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