Next up
Added an actual shadow for the player. Now you won't be just an invisible ghost messing with Ted Peterson.
WIP
Implemented fully procedural walking animations for the Aranea Membri (looks a little wonky in certain spots, but they won't be running nearly as fast as I'm dragging it here so it'll look fine in-game)
The Neighbor will be able to use the unused flour piles as a trap in the final update for chapter 1/the demo
Yesterday, I did a "Try Not To Laugh" stream on my YouTube where every time I laughed, I added whatever my chat wanted into the game. So here it is. "Sugus"
Just a regular development screenshot. Nothing to see here.
WIP title screen "play" animation
Added proper window jumping and swearing when the Neighbor is in hunt mode
Trophies are now implemented :)
The AI in the next and probably final major patch for the demo/chapter 1 will feature A LOT of AI adjustments. Here's a peek at just one of the many new changes to the AI's behavior!
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