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It's been a long time since the last #screenshotsaturday I posted and this time I want to show you the pause menu, that I made. I am also happy to announce that the series of a next few posts will lead to the Mini-Gladiator's first Pre-Alpha Release!
One #screenshotsaturday less until the Pre-Alpha release of the game! Today I want to show you the main menu for the game.
For this #screenshotsaturday I want to show you a bow with arrows in action.
So I've released the final stable version of the tool, that initially was made for myself. But I've decided to publish it online and let everyone use it. You can read, how to use the calculator in the discription of the game page.
This was a concept art character head for the game, the lore of which I've invented long-long ago. In that period I also drew the whole character body, but it didn't survive through time, sadly
For this #screenshotsaturday I've made a wave based fighting for the upcoming Pre-Alpha release of Mini-Gladiator as well as the death screen
Avoidant #screenshotsaturday, everyone! I've made enemies jump and Matvey changed the game's palette once again.
Archer #screenshotsaturday! We've added a mouse pointer to the game and archer enemies!
This is the final #screenshotsaturday before the release of the Pre-Alpha! We've changed the tileset for the arena, so that player's health bar wouldn't always cover up the player and added a hit sound effect
It appears to be another #screenshotsaturday today! I've added the mouse "hover over" sound as well as the settings menu.
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