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This was a concept art character head for the game, the lore of which I've invented long-long ago. In that period I also drew the whole character body, but it didn't survive through time, sadly
It's been a long time since the last #screenshotsaturday I posted and this time I want to show you the pause menu, that I made. I am also happy to announce that the series of a next few posts will lead to the Mini-Gladiator's first Pre-Alpha Release!
Archer #screenshotsaturday! We've added a mouse pointer to the game and archer enemies!
Highrise Game Jam Reminder: In order to enter to win the Jam, your game must be created in Unity and submitted using the Highrise Studio Hub.
Learn all the deets about the jam at https://gamejolt.com/c/gamedev/highrisejam
It appears to be another #screenshotsaturday today! I've added the mouse "hover over" sound as well as the settings menu.
🥳 The Highrise Game Jam is Underway! 🥳
Watch the video for tips on getting started building your first world in Highrise Studio. (Creating and submitting within Highrise Studio Hub is the only way to enter the jam!)
Learn more: https://gamejolt.com/c/gamedev/highrisejam
Avoidant #screenshotsaturday, everyone! I've made enemies jump and Matvey changed the game's palette once again.
One #screenshotsaturday less until the Pre-Alpha release of the game! Today I want to show you the main menu for the game.
For this #screenshotsaturday I want to show you a bow with arrows in action.
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