Next up
Lethal #screenshotsaturday, everybody! We've brought death to this world! I've also made a separate enemy object with a different movement logic. Tell me, how you like it, please!
Weapon choice #screenshotsaturday! I've added a weapon choice menu before every battle as well as GUI element choice sound effect, so that the player can change weapons and try out different ones
This is the final #screenshotsaturday before the release of the Pre-Alpha! We've changed the tileset for the arena, so that player's health bar wouldn't always cover up the player and added a hit sound effect
Archer #screenshotsaturday! We've added a mouse pointer to the game and archer enemies!
@NEOWIZ_QUEST
's NARRATIVE JAM has begun!
Create an original narrative / story game in 10 days for a chance to win cash!
Join the game jam: https://bit.ly/GameDevCommunity
Start Narrative Jam-inspired quests: https://bit.ly/narrativejamquests
Avoidant #screenshotsaturday, everyone! I've made enemies jump and Matvey changed the game's palette once again.
It's been a long time since the last #screenshotsaturday I posted and this time I want to show you the pause menu, that I made. I am also happy to announce that the series of a next few posts will lead to the Mini-Gladiator's first Pre-Alpha Release!
@Briferstorm ![]()
is a Jolter to Watch, Brazilian Solo Game Developer, Writer, and Pixel Artist! Follow @Briferstorm
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before the quest ends on October 28 and you'll get Coins!
"Oh, the misery!.." #screenshotsaturday!
This is a prototype. I promise, I'm making them better, even though I'm facing some problems currently.
















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