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I've spent most of my time playing and working on Krago's Kuest, my latest game. It's a short metroidvania about a crab wanting to get a rare fruit.
It's completed and can be found here:
My favorite part of game dev is boss design. Fighting enemies is fun but fighting bosses is even more fun. Turns out designing bosses is fun also. There are many patterns and styles to apply.
There are many but one that deserves more attention is Iron Meat. It's a fun run 'n' gun inspired by Contra series.
Happy #WIPWednesday! Are you working on a game? Making some art? Practicing a song? Something else? Tell us in the comments!
I've made Wrack & Ransack for Solo Development Jam 10. That game is spinoff of this game, in which you play as the invader instead.
Here are some shots from the game:
Get Wrack & Ransack here : https://darkbloodbane.itch.io/wrack
oldie but goodie: helo
I'm using OpenBoR engine for my games. It's engine mainly to make Beatm ups but it could be customized to create platformers, shmups, metroidvanias, action RPG and 1vs1 fighting game.
My game for Solo Dev Marathon Jam 5 is almost complete, just needs some bosses, fixes and other stuffs.
Here are more shots from the game:
This week's Fan Art Friday celebrates Team Fortress 2! Accept the quest in your quest log to get started.
My game for Solo Dev Jam 5 has been shaping up nicely with levels, enemies and abilities.
Here are more early shots from the game:















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