
Next up
So, i have started thinking about changing my collision system from objects to tiles, due it takes less memory to run it.
But i kinda don't know, due my game has moving platforms and etc., but i'll try to find the solution.
ะ ะตะฑัั, ั ะผะตะฝั ะตััั 2 ะฝะพะฒะพััะธ, ะธ ะผะฝะต ัะตะฐะปัะฝะพ ะฝัะถะฝะพ ััะพ.
Guys, i have 2 news, and i'm really need help af.
well dammit.
Instead of doing #FanArtFriday, enter to win Opera GXโs #FirstStandArtContest!
This is your chance to win $5,000 USD! ๐ธ
Art is your weapon. Garen is your champion.
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Wip.
CHECK THE ARTICLE, THERE'S IMPORTANT STUFF!!!
Play @pm-studios
' Bandit Trap Open Beta!
Grab your rocket chairs, vacuums, and toilet tornadoes! Report one more time for our final beta! Live through March 23rd 6 am CET.
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Just kill me.
So, i finally managed to make +- normal system, that handles everything, and ALSO it's much easier than Input Manager.
This week's Fan Art Friday celebrates Bandit Trap! Accept the quest in your quest log to get started.
Defend your home or steal treasure in the open beta: https://bit.ly/BanditTrapBeta
Making tiles like in 90-es















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