Game
Immortal Chronicles - Alpha
6 years ago

This is probably a TL:DR for some, but here we go. Full question in the article so click expand.

This is less of a game update and more of a question for the community. I was wondering what do you guys think is important for first impressions of a game?


I been talking with other developers from small indie and hobby teams lately. While talking with them a couple things came to my mind. I feel game developers are forgetting to ask some important questions to the fans and community, so I want to ask the community myself a few of these questions. Do note these questions are being asked because I plan to write a post on the GameJolt's feature request page. This request involves helping people find new games they would enjoy easier and make the experience more enjoyable.

First one what draws your attention to a game?

I know some people first see a game's thumbnail and choose based on how cool or weird it looks. Personally I also look at some games because based on the name of the game and the thumbnail. When you first see a game do your read it's description and get drawn into not what it's current state is in early development, but what it could turn into. I am curious about this one a lot, because some developers sometimes don't get a lot of traction early on and I am curious if there is a way to help people get noticed more. This is mainly to help new developers out. Having a positive first reaction to your project can help motivate you to work on the game and I think that is important to the developers.

Second question is what makes you want to follow a game.
Is it the description, testing out an early demo to enjoy it's gameplay, maybe some of the images showing on the game page site showing piece of the game, the description, or something else. I think if game devs knew what makes the community happy they could make the experience for new players much more enjoyable. This is really important to me, because the goal of my development right now is to reach a state for my project to be fun for people. Currently it is super early in the works, but wanted to share it so i could start getting feedback early. I think this last piece should be considered important because games are supposed to be fun and enjoyable for the player base.

Third question is a rough one. What turns you off from trying a game or looking into it? Basically anything that makes you say nope not even going to give this game a second of my time.

For me it is hard to turn me off from reading anything or trying anything. I think looking at people stuff that isn't near good looking is important. When people are first learning. yeah their game may not look the best so what. The new developers will get better through practice in my opinion. So, I kind of enjoy some of the lower tier games, because I can look at them and watch the developer grow too see how well they become at game making.
Which is what I think it important.

Saying this I know people have turn off on their viewing and playing choice. I am curious to hear from the community what turns you guys off from a game. Is it the game engine, how they describe their game, or anything else.

I think someone needs to ask these questions so we as game developers can understand our player base more. I feel today some developers are way out of touch with their community. So let me have it guys. Tell me what you think.

Thank you to everyone who took their time reading this and if you are a game developer say so in your response so I can check out your game too.



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While working on the first full Alpha build, I decided to start adding a little bit of NPC dialogue and other stuff to start making the game feel somewhat alive during the early alpha stages.

Added a small box with the speakers name in it, so players can see who is speaking. Going to start showing off some smaller work in progress stuff starting now up to the first alpha. Each post will be focusing on one change for the first alpha.

Work in progress knight attack. We are aiming to get out first three monsters made so you got a variety of monster to fight in the demo.

Happy Joltidays! A new quest has entered your quest log. Accept the quest and follow @BubblyRee to open today's slot on the calendar.

#AdventCalendar2025

Started on the interior for the tavern. The tavern will be where you get quests and can gather information from NPC you made friends of. The tavern NPCs are just stock placeholder art for now and will be replaced later with more custom art.

Happy #WIPWednesday! Are you working on a game? Making some art? Practicing a song? Something else? Tell us in the comments!

Immortal Chronicles - Shatter Fantasy project

Character Animation Showoff 1: Loki - Your castle friendly trickster.

Animations: Teleport leaving Idle 2 Freelance Artist in charge of Loki's concept art/animation - Max Creed.

#loki #immortal_chronicles

We talked about other areas in patch notes, but haven't shown some of the art. This is just a little thrown together demo of some of the clock tower art. We don't want to share the actually rooms or we might spoil somethings. https://gamejolt.com/games/immortalchronicles/445565

Happy Joltidays! A new quest has entered your quest log. Accept the quest and follow @Lightson-Hero to open today's slot on the calendar.

#AdventCalendar2025

Second update to the early WIP Menu UI. We might change the bottom right info box because the right side is starting to get a little cluttered. Hope you guys enjoy it so far. https://gamejolt.com/games/immortalchronicles/445565