
This is what the Main Character on our game looks like! Is it rad or not?
Next up
Here’s some old concept art for The Mall map! We wanted to show the consumerist and oppressive parts of the Tagline world. It should make for a fun playground in the final game!
Final skybox assets for TAGLINE! Our game features old school 2D assets, mixed into a 3D world, it keeps things looking like a 6th gen game!
This is what the combat UI looks like in our shooter game TAGLINE!
More of my oc, Mira!
In 27.89 seconds! Impressive! Think you can beat that?
A SHORT ANIMATION FROM MY WEB SERIES! Follow me on TikTok! https://www.tiktok.com/@hiii_tuttifrutti?_r=1&_t=ZS-947v1FYXzTL
Bit Crush is working well, it’s effective for clearing out enemies. All you need is a littlevertical velocity before you can pull it off!
These are early mockups of how we wanted our buildings to look, at first we were working with substance painter- now we just model the lines on! A strange technique, but it works for us.
A little spin in the chaotic void we call space.
We’ve finally come up with names for our 5 abilities. We chose sound design terms to keep things varied!












1 comment