
This is what the Main Character on our game looks like! Is it rad or not?
Next up
These are early mockups of how we wanted our buildings to look, at first we were working with substance painter- now we just model the lines on! A strange technique, but it works for us.
Epic Fail
Final skybox assets for TAGLINE! Our game features old school 2D assets, mixed into a 3D world, it keeps things looking like a 6th gen game!
Some concept art of TAGLINE’s powers, the graffiti-based shooter I'm working on!
Bobby.
(Fear and Hunger 2: TERMINA)
In 27.89 seconds! Impressive! Think you can beat that?
Bit Crush is working well, it’s effective for clearing out enemies. All you need is a littlevertical velocity before you can pull it off!
This is what the combat UI looks like in our shooter game TAGLINE!
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