
This is what the Main Character on our game looks like! Is it rad or not?
Next up
Epic Fail
Here’s some old concept art for The Mall map! We wanted to show the consumerist and oppressive parts of the Tagline world. It should make for a fun playground in the final game!
Final skybox assets for TAGLINE! Our game features old school 2D assets, mixed into a 3D world, it keeps things looking like a 6th gen game!
#PixelArt inspired by #JotaDev experience playing #MaximumLoad
Got a little too into the back-and-forth with #PCMan
Focused on rhythm, speed, pushing it harder and faster… chasing that perfect finish I might’ve pulled a bit too aggressively at the climax…
These are early mockups of how we wanted our buildings to look, at first we were working with substance painter- now we just model the lines on! A strange technique, but it works for us.
Guess who’s back for her once a millennia post!
here’s a redraw of my oldest and most beloved oc, Rosa, the first ever oc I posted on here. She’s my baby.
We’ve finally come up with names for our 5 abilities. We chose sound design terms to keep things varied!
Bit Crush is working well, it’s effective for clearing out enemies. All you need is a littlevertical velocity before you can pull it off!
𝑾𝒐𝒖𝒍𝒅 𝒚𝒐𝒖 𝒃𝒆 𝒎𝒚 𝑽𝒂𝒍𝒆𝒏𝒕𝒊𝒏𝒆? 🖤
This is what the combat UI looks like in our shooter game TAGLINE!












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