
This is what the Main Character on our game looks like! Is it rad or not?
Next up
Some concept art of TAGLINE’s powers, the graffiti-based shooter I'm working on!
These are early mockups of how we wanted our buildings to look, at first we were working with substance painter- now we just model the lines on! A strange technique, but it works for us.
Bit Crush is working well, it’s effective for clearing out enemies. All you need is a littlevertical velocity before you can pull it off!
Hey...
I miss yall out here.
Just wanted to let that be known...
Here’s some old concept art for The Mall map! We wanted to show the consumerist and oppressive parts of the Tagline world. It should make for a fun playground in the final game!
Guess who’s back for her once a millennia post!
here’s a redraw of my oldest and most beloved oc, Rosa, the first ever oc I posted on here. She’s my baby.
This is what the combat UI looks like in our shooter game TAGLINE!
Epic Fail
Final skybox assets for TAGLINE! Our game features old school 2D assets, mixed into a 3D world, it keeps things looking like a 6th gen game!













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