
This is what the Main Character on our game looks like! Is it rad or not?
Next up
Here’s some old concept art for The Mall map! We wanted to show the consumerist and oppressive parts of the Tagline world. It should make for a fun playground in the final game!
In 27.89 seconds! Impressive! Think you can beat that?
These are early mockups of how we wanted our buildings to look, at first we were working with substance painter- now we just model the lines on! A strange technique, but it works for us.
storyshift evil asriel phase 2
We made 5 different powers to cause chaos to A.V.A.F. officers. Which one would you choose to fight them? [TAGLINE]
thank y'all for 2k, pls accept this art as my thanks <3
Can’t believe we’ve made it this far!
Your support means the world to me, and I’m beyond grateful for every like, comment, charges. Thank you for being here and inspiring me to create more! 💜🖤
Final skybox assets for TAGLINE! Our game features old school 2D assets, mixed into a 3D world, it keeps things looking like a 6th gen game!
This is what the combat UI looks like in our shooter game TAGLINE!
madotsuki (window)
Some concept art of TAGLINE’s powers, the graffiti-based shooter I'm working on!
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