3 years ago

This is what the Main Character on our game looks like! Is it rad or not?




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These are early mockups of how we wanted our buildings to look, at first we were working with substance painter- now we just model the lines on! A strange technique, but it works for us.

Bit Crush is working well, it’s effective for clearing out enemies. All you need is a littlevertical velocity before you can pull it off!

Here’s some old concept art for The Mall map! We wanted to show the consumerist and oppressive parts of the Tagline world. It should make for a fun playground in the final game!

Collab with @RadiantRudi ‼️We cosplaying, they are Mad Mew Mew, and I'm Mettaton >:) 🐇🐺

We made 5 different powers to cause chaos to A.V.A.F. officers. Which one would you choose to fight them? [TAGLINE]

Comms are open, comment below if interested! CashApp, PayPal, and Kofi are acceptable payment options.

This is what the combat UI looks like in our shooter game TAGLINE!

We’ve finally come up with names for our 5 abilities. We chose sound design terms to keep things varied!

Joltober Day 1: #Rat ( I'm not sure I'll be able to do it every day, but I'll try my best )

Final skybox assets for TAGLINE! Our game features old school 2D assets, mixed into a 3D world, it keeps things looking like a 6th gen game!