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2 years ago

This is what the combat UI looks like in our shooter game TAGLINE!




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Epic Fail

Some concept art of TAGLINE’s powers, the graffiti-based shooter I'm working on!

In 27.89 seconds! Impressive! Think you can beat that?

A custom time control system for #UnrealEngine. Footage shows all time slowed down, then later only Enemy & Environment time slow being toggled.

Time can be categorized and put into a hierarchy for an unlimited level of control. #gamedev

This is what the Main Character on our game looks like! Is it rad or not?

Having fun debugging bullet impacts to dynamically change VFX and SFX based on the surface. 🎯💥

Turn on 🔊

#GameDev #UnrealEngine #IndieGameDev #LoboGame

We’ve finally come up with names for our 5 abilities. We chose sound design terms to keep things varied!

These are early mockups of how we wanted our buildings to look, at first we were working with substance painter- now we just model the lines on! A strange technique, but it works for us.

Here’s some old concept art for The Mall map! We wanted to show the consumerist and oppressive parts of the Tagline world. It should make for a fun playground in the final game!