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3 years ago

This is what the combat UI looks like in our shooter game TAGLINE!




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Bit Crush is working well, it’s effective for clearing out enemies. All you need is a littlevertical velocity before you can pull it off!

This is what the Main Character on our game looks like! Is it rad or not?

These are early mockups of how we wanted our buildings to look, at first we were working with substance painter- now we just model the lines on! A strange technique, but it works for us.

Devlog | Five Nights at Freddy's : Witness

Final skybox assets for TAGLINE! Our game features old school 2D assets, mixed into a 3D world, it keeps things looking like a 6th gen game!

I refined the combat in Lobo: The Howl Within—smoother transitions, better animation blends, and improved camera work!

As a solo dev, I stitched together 4 animation packs from 3 creators to make it feel like one cohesive system.

We’ve finally come up with names for our 5 abilities. We chose sound design terms to keep things varied!

Some concept art of TAGLINE’s powers, the graffiti-based shooter I'm working on!

My new & probably my last project for a while

based on Superliminal fan game I created almost 2 years ago

Gotta finish this artistic shader nightmare

Epic Fail