3 years ago

Final skybox assets for TAGLINE! Our game features old school 2D assets, mixed into a 3D world, it keeps things looking like a 6th gen game!




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We’ve finally come up with names for our 5 abilities. We chose sound design terms to keep things varied!

Some concept art of TAGLINE’s powers, the graffiti-based shooter I'm working on!

Here’s some old concept art for The Mall map! We wanted to show the consumerist and oppressive parts of the Tagline world. It should make for a fun playground in the final game!

Peaches!

(⁠☆⁠▽⁠☆⁠)

We made 5 different powers to cause chaos to A.V.A.F. officers. Which one would you choose to fight them? [TAGLINE]

Basil!

I tried out a new rendering style and it took foreverrrr

Also, new watermark! :)

This is what the combat UI looks like in our shooter game TAGLINE!

Epic Fail

NUzi!

<3

These are early mockups of how we wanted our buildings to look, at first we were working with substance painter- now we just model the lines on! A strange technique, but it works for us.