
Final skybox assets for TAGLINE! Our game features old school 2D assets, mixed into a 3D world, it keeps things looking like a 6th gen game!
Next up
Some concept art of TAGLINE’s powers, the graffiti-based shooter I'm working on!
Epic Fail
In 27.89 seconds! Impressive! Think you can beat that?
Red / FanArt
Here’s some old concept art for The Mall map! We wanted to show the consumerist and oppressive parts of the Tagline world. It should make for a fun playground in the final game!
Bit Crush is working well, it’s effective for clearing out enemies. All you need is a littlevertical velocity before you can pull it off!
These are early mockups of how we wanted our buildings to look, at first we were working with substance painter- now we just model the lines on! A strange technique, but it works for us.
This is what the Main Character on our game looks like! Is it rad or not?












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