
Final skybox assets for TAGLINE! Our game features old school 2D assets, mixed into a 3D world, it keeps things looking like a 6th gen game!
Next up
These are early mockups of how we wanted our buildings to look, at first we were working with substance painter- now we just model the lines on! A strange technique, but it works for us.
Some concept art of TAGLINE’s powers, the graffiti-based shooter I'm working on!
Here’s some old concept art for The Mall map! We wanted to show the consumerist and oppressive parts of the Tagline world. It should make for a fun playground in the final game!
"This time, there's more than an illusion to fear,"
In 27.89 seconds! Impressive! Think you can beat that?
Bit Crush is working well, it’s effective for clearing out enemies. All you need is a littlevertical velocity before you can pull it off!
We’ve finally come up with names for our 5 abilities. We chose sound design terms to keep things varied!
Epic Fail















0 comments