2 years ago

These are early mockups of how we wanted our buildings to look, at first we were working with substance painter- now we just model the lines on! A strange technique, but it works for us.




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Some concept art of TAGLINE’s powers, the graffiti-based shooter I'm working on!

We’ve finally come up with names for our 5 abilities. We chose sound design terms to keep things varied!

This is what the Main Character on our game looks like! Is it rad or not?

a bonbon candy!

(bonus points if you recognize the candy brand)

wanted to try low poly modelling with crocotile 3D again, it was lots of fun!

: Crocotile 3D (Modelling, Render), Aseprite (Textures, Final Touches)

This is what the combat UI looks like in our shooter game TAGLINE!

Otis in Underwater 🌊

Final skybox assets for TAGLINE! Our game features old school 2D assets, mixed into a 3D world, it keeps things looking like a 6th gen game!

Bit Crush is working well, it’s effective for clearing out enemies. All you need is a littlevertical velocity before you can pull it off!

I don't even count this as a Devlog but i made a very short animation test with Belle's model

Epic Fail