These are early mockups of how we wanted our buildings to look, at first we were working with substance painter- now we just model the lines on! A strange technique, but it works for us.
Next up
Some concept art of TAGLINE’s powers, the graffiti-based shooter I'm working on!
We’ve finally come up with names for our 5 abilities. We chose sound design terms to keep things varied!
This is what the Main Character on our game looks like! Is it rad or not?
This is what the combat UI looks like in our shooter game TAGLINE!
Otis in Underwater 🌊
Final skybox assets for TAGLINE! Our game features old school 2D assets, mixed into a 3D world, it keeps things looking like a 6th gen game!
Bit Crush is working well, it’s effective for clearing out enemies. All you need is a littlevertical velocity before you can pull it off!
I don't even count this as a Devlog but i made a very short animation test with Belle's model
Epic Fail
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