These are early mockups of how we wanted our buildings to look, at first we were working with substance painter- now we just model the lines on! A strange technique, but it works for us.
Next up
This is what the Main Character on our game looks like! Is it rad or not?
In 27.89 seconds! Impressive! Think you can beat that?
Epic Fail
I made the graphic for the Emergency Charge Refill, a new item in the GJ shop.
Purchasing gives a quest that immediately fills charges, and it also comes with animated stickers.
@thoro had the idea of a bottle inspired by Zelda!
Some concept art of TAGLINE’s powers, the graffiti-based shooter I'm working on!
Otis in Underwater 🌊
Here’s some old concept art for The Mall map! We wanted to show the consumerist and oppressive parts of the Tagline world. It should make for a fun playground in the final game!
Bit Crush is working well, it’s effective for clearing out enemies. All you need is a littlevertical velocity before you can pull it off!
I don't even count this as a Devlog but i made a very short animation test with Belle's model
Final skybox assets for TAGLINE! Our game features old school 2D assets, mixed into a 3D world, it keeps things looking like a 6th gen game!
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