2 years ago

These are early mockups of how we wanted our buildings to look, at first we were working with substance painter- now we just model the lines on! A strange technique, but it works for us.




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This is what the Main Character on our game looks like! Is it rad or not?

In 27.89 seconds! Impressive! Think you can beat that?

Epic Fail

I made the graphic for the Emergency Charge Refill, a new item in the GJ shop.

Purchasing gives a quest that immediately fills charges, and it also comes with animated stickers.

@thoro had the idea of a bottle inspired by Zelda!

: Blender (Cycles)

Some concept art of TAGLINE’s powers, the graffiti-based shooter I'm working on!

Otis in Underwater 🌊

Here’s some old concept art for The Mall map! We wanted to show the consumerist and oppressive parts of the Tagline world. It should make for a fun playground in the final game!

Bit Crush is working well, it’s effective for clearing out enemies. All you need is a littlevertical velocity before you can pull it off!

I don't even count this as a Devlog but i made a very short animation test with Belle's model

Final skybox assets for TAGLINE! Our game features old school 2D assets, mixed into a 3D world, it keeps things looking like a 6th gen game!