Game
Planet E.2G.56.PA
5 years ago

This last two weeks not much has happened as i was working on the discord support system for FNAC:U and had to so school work but i did manage to set some Founding code for a few new systems




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The full timelapse of me transforming the default Game Jolt Unity API UI into something that fits into my game here: https://youtu.be/12zvMBBbJgA

Steam Demo version 1.1.3 now Available on GameJolt

Implemented 2 fun mechanics:

1. Implemented: Dashing into a enemy instantly kills them

2. Implemented: Falling on a enemy kills them and resets your jump allowing you to jump on another enemy killing them

Wishlist here: https://store.steampowered.com/app/3376920/Fractured_Balance/

I have been working ALOT and here is what I have done have:

A while ago, The idea of a tower or automated defence was suggested for Fractured Balance and now. This ghost fella exists. (now he isn't completely finished so he might not initially be in the Demo release, but he will be in the Demo and Full game)

Here is our new logo in its full form with the banner used for our social media

There going to be Update Delays, here is why:

I worked some more on the visual identity of Fractured Balance and here is the final result. I decided to go for a multi-layer parallax back and foreground Hollow Knight Style. Wishlist on Steam if you want to play this version: https://store.steampowered.com/app/3376920

You can play it here: https://store.steampowered.com/app/3376920/Fractured_Balance

I’d love to hear your thoughts — whether it’s suggestions, feedback on mechanics, or ideas for improvements. Feel free to share them in the forums or comments. Every bit of input helps make the game better!

This is my cover logo.