Game
Planet E.2G.56.PA
5 years ago

This last two weeks not much has happened as i was working on the discord support system for FNAC:U and had to so school work but i did manage to set some Founding code for a few new systems




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I have been working ALOT and here is what I have done have:

There going to be Update Delays, here is why:

Implemented 2 fun mechanics:

1. Implemented: Dashing into a enemy instantly kills them

2. Implemented: Falling on a enemy kills them and resets your jump allowing you to jump on another enemy killing them

Wishlist here: https://store.steampowered.com/app/3376920/Fractured_Balance/

I have been running experiments on how Fractured Balance can improve it's feel and look by adding a background and foreground, and this here is the first draft of the experiment

dev-log for PA version 0.0.0 :

I worked some more on the visual identity of Fractured Balance and here is the final result. I decided to go for a multi-layer parallax back and foreground Hollow Knight Style. Wishlist on Steam if you want to play this version: https://store.steampowered.com/app/3376920

Steam Demo version 1.1.3 now Available on GameJolt

Here is our new logo in its full form with the banner used for our social media

You can play it here: https://store.steampowered.com/app/3376920/Fractured_Balance

I’d love to hear your thoughts — whether it’s suggestions, feedback on mechanics, or ideas for improvements. Feel free to share them in the forums or comments. Every bit of input helps make the game better!

Post-Steam Next Fest log

What’s Coming Next for Fractured Balance?