Game
A Day In The Life

6 years ago

Thought I'd make a quick edit to the thumbnail as the original text looked a little slapdash.




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(Mines and menus preview build)

Available for testing now

I know it has been a while since the last update, but life got in the way. Here we can see how buttons can be customized and given functionality through the event system. More to come as the event system grows.

Character bits! We're currently throwing together the character animation pieces for the new customization system :P

Tall walls are all modeled and intergrated into the engine and work seamlessly with the previous two wall styles. actual wall skins for this set are incoming. A new test build featuring these changes will follow up soon.

Character customization: How and why bother? (expand)

Wall height is being adjusted to accommodate things such as stages and lighting while also giving animatronics more breathing space.

working on a new mechanic for the prototype. no need to wander over to those far away items when you can just send in your drone.

Finally, you can sell the fruits/veg of your labour. :)

Opinions on a new graphics style?

Asking the big questions today. We won't support changing your characters outfit or gender but you can give our beloved testguy a name. Character customization will come later, as it will take planning to get it as versatile as we want at the moment.