So yeah, I was making the battle system for Charatale and found out a better way to do the dialogue system for me to do it more easily in coding, it is the same shit as before in gameplay but for the coding it's 300% than before I swear i'm going to be more efficient with the revamped code of the dialogue system, and about the battle system, once I finish it the game will be practically done for a demo that I will publish here, thx for reading, sorry for being so slow in the dev it just me myself and I, sorry 
Next up
New drawing I digitalized, this time toga
Here's the timelapse, with the ink to the original post: https://bit.ly/4fFHoiQ
Play @pm-studios
' Bandit Trap Open Beta!
Grab your rocket chairs, vacuums, and toilet tornadoes! Report one more time for our final beta! Live through March 23rd 6 am CET.
Complete quests based on the game!
Play the beta: https://bit.ly/BanditTrapBeta
sorry for not updating for so long but here we go
So I decided to make more simple collision instead of extremely accurate ones to save time and finish the preview version faster, and I don't want to mess up my code
BIG NEWS: Your Bandit can wear a Game Jolt hat and shirt in Bandit Trap!
Defend your home or steal treasure in the open beta: https://bit.ly/BanditTrapBeta
It ends on March 23rd at 6 am CET!
#FanArtFriday Mimikyu!! :D
This week's Fan Art Friday celebrates Bandit Trap! Accept the quest in your quest log to get started.
Defend your home or steal treasure in the open beta: https://bit.ly/BanditTrapBeta
Devlog 28/12/24















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