So yeah, I was making the battle system for Charatale and found out a better way to do the dialogue system for me to do it more easily in coding, it is the same shit as before in gameplay but for the coding it's 300% than before I swear i'm going to be more efficient with the revamped code of the dialogue system, and about the battle system, once I finish it the game will be practically done for a demo that I will publish here, thx for reading, sorry for being so slow in the dev it just me myself and I, sorry
Next up
Good progress, already finishing the choosing name screen for Charatale #Chaaratale
sorry for not updating for so long but here we go
So I decided to make more simple collision instead of extremely accurate ones to save time and finish the preview version faster, and I don't want to mess up my code
@Briferstorm is a Jolter to Watch, Brazilian Solo Game Developer, Writer, and Pixel Artist! Follow @Briferstorm
before the quest ends on October 28 and you'll get Coins!
The wait’s almost over!
My new FNAF-inspired horror platformer Chunky JUMP! drops its DEMO October 24th on Steam! Don't miss it!
Devlog 28/12/24
New drawing I digitalized, this time toga
Here's the timelapse, with the ink to the original post: https://bit.ly/4fFHoiQ
A new quest inspired by @koffeecup 's Hoomanz! has arrived in your quest log!
Master stickers in the Hoomanz! collectathon! Plus, tell us about your favorite skin from the demo.
Play the demo and wishlist the game: http://bit.ly/HoomanzSteam
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