So yeah, I was making the battle system for Charatale and found out a better way to do the dialogue system for me to do it more easily in coding, it is the same shit as before in gameplay but for the coding it's 300% than before I swear i'm going to be more efficient with the revamped code of the dialogue system, and about the battle system, once I finish it the game will be practically done for a demo that I will publish here, thx for reading, sorry for being so slow in the dev it just me myself and I, sorry 
Next up
sorry for not updating for so long but here we go
So I decided to make more simple collision instead of extremely accurate ones to save time and finish the preview version faster, and I don't want to mess up my code
New drawing I digitalized, this time toga
Here's the timelapse, with the ink to the original post: https://bit.ly/4fFHoiQ
Did you miss out on any of the games we highlighted from Steam Next Fest? They're all listed in the article. Check out their demos before Next Fest ends!
Devlog 28/12/24
Akatori is an epic metroidvania where you wield your staff to fight, jump, and explore diverse realms across different eras.
It's also one of the games that's part of Steam Next Fest!
Play the Steam Next Fest demo now: https://bit.ly/Akatori
#FanArtFriday Mimikyu!! :D
Take a trip to Nostalgia Land in @JacksonG13
's Sky World 64, a cozy sandbox game that harkens back to the 64-bit era.
This survival experience takes heavy inspiration from Minecraft’s Skyblock!
Play the Steam Next Fest demo now: https://bit.ly/SkyWorld64















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