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1 year ago

TM-Attraction: TGF v3.0 is now finally live and available to play.

I spent several hours on this new update and I've changed countless of things as well as several bug fixes. All of the info is the article below.

I hope you guys enjoyed.


New Features:

  • Gamepad support added; you can now play on game controllers (Xbox controllers are recommended) as well as controller vibration support for actions such as attacks and taking damage.

  • Most input sensing blocks have been replaced to a completely new input tick system, called "Dynamic Input Adaption", which uses a list. I designed this to support both keyboard and gamepad.

  • Sarah now has a new weapon when you complete the Cyber Space stage: LaserStriker. This fires a beam laser that travels straight forward and deals continuous damage to enemies until it depletes.

  • The "new weapon spell learned" screen was ported from the first TM-Attraction game but I refined Sarah's model, added a 16-frame animation, and other things.

  • Some music was replaced.

  • I added my first ray casting visual effect, which is a spotlight that beams from the tip of a tower from Manjiku City, inspired from Mega Man X3.


Bug Fixes & Improvements:

  • The blocking mechanic (F key) now works properly and can now fully be used multiple times (it was broken in v2.5). This feature lets you take no damage when hit.

  • Fixed the up and down navigation bug between the load progress and option screens.

  • Fixed an issue where the title screen plays when the player presses S at any stage or in the options screen, and also fixed the excessive star clones.

  • The HP bar is now more accurately matched to the HP variable. It was previously mismatched due to index-number complications.

  • Fixed an issue where file enemies from Cyber Space stage was not always reacting to the FlameThrow weapon.

  • Various performance improvements and scripts cleanup.



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For some reason, there's somehow a bug in Gandi IDE that adds a short silence at the beginning of your audio.

I didn't change anything to the sounds at all.

I'll release an update patch (v3.1) to fix this issue and another menu issue as well.

Really glad changes like this are rolling out.

I just recently discovered MistWarp, which is a fork of TurboWarp that really has very good amount of additional options and customization.

UI changes is something I always wanted because I grew tired of Scratch's vanilla UI designs.

Also yeah, new scene.

The Scratch Team has just recently updated their Terms of Service yesterday, letting you know they now have full permission to use your content to train AI models.

That's cute, but do you feel the need to go out of your way to commit this much towards AI?

Another issue is that Copilot 365 hallucinates more than the main Copilot, so it's not that reliable.

I'm still patiently waiting this obsession to stop.

ok i FINALLY finished dropsane teto

i think i still got it

This is a positive change to our society. Real human-made works should present as it always was.

For the first time, I pulled off a simple ray casting effect. I got a bit of help from ChatGPT because I use it as a learning tool, so I'll be learning more on how to do tricks like this.

This was inspired by the intro cutscene from Mega Man X3.

Yo Codin House Office

Rare W of Microsoft.

Watermarks is something I always do and encourage. Even if I post some AI images here before, I do that very rarely.