New Features:
- Gamepad support added; you can now play on game controllers (Xbox controllers are recommended) as well as controller vibration support for actions such as attacks and taking damage. 
- Most input sensing blocks have been replaced to a completely new input tick system, called "Dynamic Input Adaption", which uses a list. I designed this to support both keyboard and gamepad. 
- Sarah now has a new weapon when you complete the Cyber Space stage: LaserStriker. This fires a beam laser that travels straight forward and deals continuous damage to enemies until it depletes. 
- The "new weapon spell learned" screen was ported from the first TM-Attraction game but I refined Sarah's model, added a 16-frame animation, and other things. 
- Some music was replaced. 
- I added my first ray casting visual effect, which is a spotlight that beams from the tip of a tower from Manjiku City, inspired from Mega Man X3. 
Bug Fixes & Improvements:
- The blocking mechanic (F key) now works properly and can now fully be used multiple times (it was broken in v2.5). This feature lets you take no damage when hit. 
- Fixed the up and down navigation bug between the load progress and option screens. 
- Fixed an issue where the title screen plays when the player presses S at any stage or in the options screen, and also fixed the excessive star clones. 
- The HP bar is now more accurately matched to the HP variable. It was previously mismatched due to index-number complications. 
- Fixed an issue where file enemies from Cyber Space stage was not always reacting to the FlameThrow weapon. 
- Various performance improvements and scripts cleanup. 




















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