New Features:
Gamepad support added; you can now play on game controllers (Xbox controllers are recommended) as well as controller vibration support for actions such as attacks and taking damage.
Most input sensing blocks have been replaced to a completely new input tick system, called "Dynamic Input Adaption", which uses a list. I designed this to support both keyboard and gamepad.
Sarah now has a new weapon when you complete the Cyber Space stage: LaserStriker. This fires a beam laser that travels straight forward and deals continuous damage to enemies until it depletes.
The "new weapon spell learned" screen was ported from the first TM-Attraction game but I refined Sarah's model, added a 16-frame animation, and other things.
Some music was replaced.
I added my first ray casting visual effect, which is a spotlight that beams from the tip of a tower from Manjiku City, inspired from Mega Man X3.
Bug Fixes & Improvements:
The blocking mechanic (F key) now works properly and can now fully be used multiple times (it was broken in v2.5). This feature lets you take no damage when hit.
Fixed the up and down navigation bug between the load progress and option screens.
Fixed an issue where the title screen plays when the player presses S at any stage or in the options screen, and also fixed the excessive star clones.
The HP bar is now more accurately matched to the HP variable. It was previously mismatched due to index-number complications.
Fixed an issue where file enemies from Cyber Space stage was not always reacting to the FlameThrow weapon.
Various performance improvements and scripts cleanup.
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