Game
𝙏𝙚𝙘𝙝-𝙈𝙖𝙜𝙞𝙘𝙖𝙡 𝘼𝙩𝙩𝙧𝙖𝙘𝙩𝙞𝙤𝙣™ - The Magical War Collection
7 months ago

TM-Attraction: TGF v3.0 is now finally live and available to play.

I spent several hours on this new update and I've changed countless of things as well as several bug fixes. All of the info is the article below.

I hope you guys enjoyed.


New Features:

  • Gamepad support added; you can now play on game controllers (Xbox controllers are recommended) as well as controller vibration support for actions such as attacks and taking damage.

  • Most input sensing blocks have been replaced to a completely new input tick system, called "Dynamic Input Adaption", which uses a list. I designed this to support both keyboard and gamepad.

  • Sarah now has a new weapon when you complete the Cyber Space stage: LaserStriker. This fires a beam laser that travels straight forward and deals continuous damage to enemies until it depletes.

  • The "new weapon spell learned" screen was ported from the first TM-Attraction game but I refined Sarah's model, added a 16-frame animation, and other things.

  • Some music was replaced.

  • I added my first ray casting visual effect, which is a spotlight that beams from the tip of a tower from Manjiku City, inspired from Mega Man X3.


Bug Fixes & Improvements:

  • The blocking mechanic (F key) now works properly and can now fully be used multiple times (it was broken in v2.5). This feature lets you take no damage when hit.

  • Fixed the up and down navigation bug between the load progress and option screens.

  • Fixed an issue where the title screen plays when the player presses S at any stage or in the options screen, and also fixed the excessive star clones.

  • The HP bar is now more accurately matched to the HP variable. It was previously mismatched due to index-number complications.

  • Fixed an issue where file enemies from Cyber Space stage was not always reacting to the FlameThrow weapon.

  • Various performance improvements and scripts cleanup.



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