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Varminal
7 months ago

To spice up the Mario & Luigi combat even more, we're iterating on it's enemy resistance system - some of the attacks won't work on certain enemies, but they'll put others into entirely new states, inviting some strategy into the order of your attacks!




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Updated designs warrant updates to the game's sprites as well!

The graphics our latest demo used were over 2 years old, so it was high time for one last change!

The new sprites are bigger, more fluid, expressive, colorful, and simply look better!#Varminal

It's finally out! After many months in the making, we finally have the battle system build polished and ready for a public release! A playable proof of our hard work, that you can enjoy while waiting for Mario & Luigi: Brothership😉

To continue development of our Mario & Luigi inspired Indie Game, we really need help with funding.

As such, we decided to launch a Ko-Fi! Any support is appreciated, and we offer small rewards for it! More info below: https://ko-fi.com/animalrpgdev

Happy #WIPWednesday!

Are you working on a game?

Making some art?

Practicing a song?

Something else?

Tell us in the comments!

THE FIRST BUILD OF OUR MARIO & LUIGI-INSPIRED INDIE GAME IS HERE!

Three playable short battles which include all the features we've shown off so far!

It's already available to our 15€ tier Ko-Fi members!

Support us to get it now! https://ko-fi.com/animalrpgdev

Happy #WIPWednesday!

Are you working on a game?

Making some art?

Practicing a song?

Something else?

Tell us in the comments!

Tomorrow.

Starting off the new updates, we're showing off the new looks for our main characters: Tara and Vyn, as well as some major supporting roles!

Some of the designs got updated to better suit the story and the characters!

Do you see the differences? #Varminal

Happy #WIPWednesday! Are you working on a game? Making some art? Practicing a song? Something else? Tell us in the comments!

2022 vs Now... #Varminal #IndieDev #RPG #MarioandLuigi

The character sprites aren't the only thing that look much better - thanks to our new tile artist Gardy, the environments also got a massive upgrade!

The difference is night and day, isn't it?